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I don't remember buying this game so I guess I must have gotten it from a Humble Bundle or something. Or maybe my memory is just really bad. Anyway, I only played it because Bombshell is an unlockable character and my inner 12-year-old has a crush on her

At its core, Rad Rodgers is actually pretty fun, and the music is great! Unfortunately, it's a Slipgate Ironworks AKA Slipgate Studios AKA Interceptor Entertainment AKA Shin LJN production, which means it isn't finished and doesn't work correctly. Seeing one of their various logos when you boot up a game is a huge red flag. Let's take a quick peruse through the titles in their portfolio I'm familiar with:

Rise of the Triad (2013) - Notable only for kicking off the modern "boomer shooter" renaissance and having a god-tier soundtrack. Looks and feels like an Unreal Engine asset flip even though it isn't. The shotgun they added as free DLC causes the game to freeze every time it's fired. Patches that altered the physics and/or mechanics have rendered one of the secret levels unbeatable.

Bombshell - Notable only for introducing the title character, who would later go on to star in an actual good game (by a different studio) that was named Ion Maiden until Iron Maiden got mad because they thought it might cannibalize sales of their mobile game, which I'm hoping was gacha because that would be hilarious. Has several game-breaking bugs that their Discord PR department promised would be fixed in a Definitive Edition for like 6 years before they forgot it existed.

Graven - A game initially advertised as an immersive sim (it isn't) where, by all accounts, the finished product is actually worse than the early access beta.

Daymare: 1998 (console port) - The game itself is okay, but the console port performs so badly it made me feel sick.

Kingpin: Reloaded - A remaster of a game from 1999 that is worse in every way compared to its original release. Took 4 years to develop somehow.

SiN: Reloaded - A remaster of a game from 1998 that they were developing alongside Nightdive. Has been in development for over 4 years somehow. Nightdive allegedly kicked them off the project for obvious reasons.

Rad Rodgers purports to be a spiritual successor to Commander Keen, Jazz Jackrabbit, and the original Duke Nukem games no one under 30 knows exist. In truth, the only similarity it holds to those classics is that it's a 2D platformer which looks uglier and feels worse to play than its Japanese console-oriented contemporaries. But don't worry, it has A T T I T U D E, which means bloody violence and jokes about child-trafficking. Interestingly, even though it's considered the full release, RR only contains World 1. I'm sure World 2 will be releasing any day now, just like Allegiant Part 2.

Rad Rodgers is also a collectathon platformer where you literally can't collect everything. Levels 3 and 5 (possibly more, I gave up in the middle of 6) contain gems that just do not exist. This has been a known issue since launch of the Radical Edition, its second(!) enhanced re-release in as many years. Much like the aforementioned titles, a patch to fix its problems has never materialized, because Slipgate's whole shtick is capitalizing off of nostalgia while putting in the bare minimum effort. I want to clarify that I don't blame the actual dev teams for this, as all their games have the foundation of something great, and I'm sure they tried their best given the circumstances; unfortunately, the incompetence and cynicism of their management seems to derail every project they work on. What better company to carry the torch of 3D Realms into the modern era?

Satisfactory.

This is fun, It's my "I'm on a discord call and I need to move my fingers". I'll not say it's a cool game for everyone, but if you're into those oddly satisfying videos, I think you're gonna like it.

Ah, Crash Bandicoot. One of the earliest pioneers in 3D Platforming Action, coming out the same year as the revolutionary Super Mario 64.

Unlike Super Mario 64, Crash Bandicoot decides to opt for a more traditional approach when it comes to level design.
While Super Mario 64 was very open and sandbox-like in its level design, Crash Bandicoot is like the 2D Platformers of old, where you go from point A to B, while trying your best not to lose all your lives.
It may be simple, but Crash Bandicoot succeeds in providing fun level design... but it can get quite challenging, even early on in the game.

Some levels are long, others are challenging, and then there are some that are both. Crash Bandicoot will challenge you, and it will challenge you even more if you're trying to go for 100%!

Probably one of the most well known things about the Crash series is the fact that you can jump and spin boxes you find throughout the levels.
That's all well and good, especially because the act of breaking boxes, and hearing that ricochet sound while you're spinning them, is ultra satisfying, but you'll need to break all of them if you want to get that stage's gem, which all of them will be required to 100% the game, and get the best (?) ending.

The problem with this original game is that, it doesn't matter if you broke a checkpoint box or not, if you die once, you will not be able to get that stage's gem, which means you have to get every box without losing a life.
And with how hard these levels can get... yeah, fuck doing that.

I personally didn't 100% the game during my most recent run, simply because it just turns from something that can be fun but challenging, to something very frustrating. And that's not even accounting the colored gems that you'll get later on in the game, that you'll need to use in previous levels to get just those few missing boxes that you couldn't get to before.
I salute those who have 100% this game!

But when you're not going for 100%, even with its difficulty, I'd say Crash Bandicoot is a good game. Crash himself is a bit heavy on his jumps, but you'll get used to it, and overall, I just had a good time going through the levels and beating the bosses.

Speaking of the bosses... they're ok. They have their own obstacles to avoid, and most of them have a sort-of gimmick, like with Ripper Roo where you defeat him with Big TNT crates, or in Pinstripe Potoroo's fight where you hide behind some objects to avoid his gunfire.
They're fine, but nothing too special.

Outside of that, this game looks great for an early PlayStation game! Crash's model is not as detailed as future games, but I think it looks fine for a 1st game, and the environments that Crash goes through are really nice looking!
I remember when I was a kid, and when I saw this game for the 1st time, even though I already had much more modern games to play, I still liked looking at Crash 1, in spite of being older.
It was probably the sunsets.

The music is fine. I think they decided to go for an atmospheric sound for a lot of the stages, and it works in the moment, but not a whole lot of it I find catchy. But the main theme is classic!

In conclusion, while it gets hard quite early in the game, and going for 100% is not worth your time, Crash Bandicoot can be a pretty fun 3D Platformer!

"Guys! Is this the Snail Man!?" I say, as the jaws of a snail creature puncture into my body. "Guys, If we get 100,000 likes I'll challenge him to a boxing match!" echoes my voice, as my illuminated "uwu" face fades further into the darkness.