Ape Escape 2 is the sequel to Ape Escape. In this platform game it's your goal to catch all the apes jumping, walking and flying around the diverse levels the game has to offer. A large arsenal of gadgets can be used to make it all a little easier, with the catching net being the most important weapons of them all. Other gadgets include a RC Car, to drive over monkey's and collect objects, an Ape Radar, to detect the nearest monkey, a baseball bat, to hit monkeys unconscious, and a magnet, to move certain objects in the maps. Your quest is to catch all monkeys in the levels and to stop the evil Specter from taking over the world. All monkeys in the levels are somewhat unique with their own character abilities and their unique name. Some monkeys just sit on their place, while others attack you with projectiles or run away quickly.


Also in series

Ape Escape Academy
Ape Escape Academy
EyeToy: Monkey Mania
EyeToy: Monkey Mania
Ape Escape: Pumped & Primed
Ape Escape: Pumped & Primed
Pipo Saru 2001
Pipo Saru 2001
Ape Escape
Ape Escape

Released on

Genres


More Info on IGDB


Reviews View More

good but not to the lofty heights of ape escape 1

The story isn't as good as the first but the game looks pretty good and plays well. The new gadgets are pretty gimmicky and the gotcha box constantly spits out useless fortunes even though there's still plenty of actual content to unlock. It's largely more of the same but that's not necessarily a bad thing here.

I also find it pretty funny that the PS4 port uses the EU version where everyone is Bri'ish and uses their original Japanese names. It's almost as funny as Yellow Monkey is creepy.

PIPOCCHI カワ(・∀・)イイ!!

This game is like okay but I found it really disappointing compared to the first game. That first one has such a distinct style to it and the mechanics are so fun and the music is incredible. I think Ape Escape 2 is a down grade in about every aspect. The controls are way worse for some reason. It has a really awful jump and gadgets are way more sluggish. Soichi Terada did not come back to score this game and we are left with a really dripless mostly awful score. I also found the levels really tedious. The game loves to give you time waster challenges that just make you wait around for platforms and stuff. I do appreciate how far they went to differentiate all the monkeys here, it is somewhat more challenging to catch them. But the experience didn't really allow that improvement to sing. To put the cherry on top of the shit cake the way you unlock things is absolutely horrible, and I don't know why they thought the gacha ball thing was a good idea. Oh well. I'm looking forward to playing 3.

The sequel to the only PS1 game I remember who demanded me to use the second analog stick for an experimental control scheme that somehow made sense. While improving mechanically and graphically from the original, it also features more varied scenarios, boss battles, minigames and a prominent gacha box which ends up being a double edge sword.

On the flip side, it can give you concept art, easter eggs, comic strips among other stuff that give the monkeys and characters a lot fo personality, something the main plot doesn't do much. However, for a good while it's the only way to earn extra lives and they are very rare to drop.

As a result, for a good chance of the game forgetting to save before a level where a monkey KOs you by any number of reasons (the monkey, surrounding enemies, the camera, the stage) can lead you to some pretty annoying game over. Nonetheless, once you get to a stage where you could easily find one there you're good to go.

Finally, the time trials are mostly achievebable, some requiring a lot of precision from an otherwise imprecise in nature game. Thankfully, aside from the boss fights, they don't last as much as one would expect.

PS: the soccer minigame sucks, some monkeys dribble worse than yours truly IRL.