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Before you can find your Homeworld, you must first unlock the secrets of the desert. Blackbird Interactive and Gearbox Software invite you to visit the deserts of Kharak in this new Homeworld story, where danger lurks behind every dune. Homeworld: Deserts of Kharak is set for release on January 20th on Windows PC. The planet is dying, but deep in the southern sands of Kharak, an anomaly has been discovered. Could Kharak’s salvation lie in the desert? Led by chief science officer Rachel S’jet, the Coalition of the Northern Kiithid sends an expedition deep within enemy-controlled territory to investigate the finding, which could forever alter the fate of humanity.
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"Deserts of Kharak" captures the ambiance and feel of its predecessor, adding a nice twist to the Homeworld formula. The story kept me hooked until the end and the missions design added to the overall experience. While I don't plan on playing beyond the campaign, I would still recommend this game to any Homeworld fan.
While I did like Homeworld: Deserts of Kharak, I wasn't entirely feeling the storyline here, and the controls bugged me a little. No custom keybinds really annoyed me as well since I'm a nerd who loves using WASD to pan the screen. I kinda just left DoK feeling... neutral. I did like it though, and it was clearly made on a budget unfortunately. Not in a bad way, but when you play it, it's a little obvious. Solid RTS.
Homeworld also has continuity, as-in it keeps your units intact between missions and carries them over with their veterancy as well. Not many RTS games do that, so that was pretty cool.
Score: 80
Homeworld also has continuity, as-in it keeps your units intact between missions and carries them over with their veterancy as well. Not many RTS games do that, so that was pretty cool.
Score: 80