Mario Kart 64

Mario Kart 64

released on Dec 14, 1996

Mario Kart 64

released on Dec 14, 1996

Mario Kart 64 is the second main installment of the Mario Kart series. It is the first game in the series to use three-dimensional graphics, however, the characters and items in this game are still two-dimensional, pre-rendered sprites. The game offers two camera angles and three engine sizes: 50cc, 100cc and 150cc. Each kart has distinctive handling, acceleration and top speed capabilities. Shells that you fire at rival racers, Bananas that make them skid out and Lightning Bolts that make them small and very slow are just a few of the game's unique power-ups.


Also in series

Mario Kart DS
Mario Kart DS
Mario Kart Arcade GP
Mario Kart Arcade GP
Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
Mario Kart: Super Circuit
Mario Kart: Super Circuit
Super Mario Kart
Super Mario Kart

Released on

Genres


More Info on IGDB


Reviews View More

Melhor jogo de corrida de todos os tempos.

has THE best battle mode in all of mario kart

Really fun for it's time, some crazy good circuits but also some poorly designed ones. A little bit jank, but this is where it feels like the Mario Kart franchise began to find it's footing. A little overhated, people always never seem to look at these games as a product of their time and expect them to live up to modern standards, such as Mario Kart 8, and I think that's extremely unfair. I imagine at the time this blew a lot of people away, you gotta think of it through those lenses.

It is an improvement over Super Mario Kart for sure, except that the item balancing is terrible and the fact that you spin out when you turn too sharply. There are still some awful tracks like Wario Stadium and Sherbet Land but the tracks are an improvement overall. Also, the Battle mode is the best it has ever been with Block Fort and turning into a bomb car when you get eliminated. Overall, it still hasn't aged that well, but it is fun.