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Metal Gear Solid is a stealth game created by Hideo Kojima which follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake. Despite a transition to 3D, Metal Gear Solid's gameplay remains similar to his predecessors. The game utilizes a traditional top-down view and the player must navigate the protagonist Solid Snake through the game's areas without being detected. Detection will set off an alarm which draws armed enemies to his location. Conversations with Snake's allies and cutscenes are used extensively to advance the plot and gain more insight into it. Metal Gear Solid is regarded as one of the greatest and most important video games of all time, and helped popularize the stealth genre and in-engine cinematic cutscenes.
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I'm supposed to love this game. And maybe I do! After hitting credits, I found myself thinking more positively about it, highlighting the things that really worked for me. The frank and intelligent discussion about nuclear proliferation and the military industrial complex. The seemingly contradictory fascination with military hardware and how cool it is, which highlights the cognitive dissonance that fans of action cinema often have to hold in their heads while consuming that media. The confused, but ultimately interesting discussion of genetics and human nature. Revolver Ocelot. There were a lot of things in the story that didn't work for me, for example I found everything about both Otacon and Sniper Wolf awkward and offputing, but I ultimately like where it lands.
But still, a lot of my enjoyment of those elements come from reflecting on the game now, after I've seen credits roll and put down the controller. Actually playing the game was a different story. I constantly felt like I was fighting the controls, I never got a good grasp on the stealth system, boss fights were tedious, too long, and bookended by long cutscenes and codec call segments that took multiple minutes per attempt even when fast forwarding through. I said "fuck this game," out loud to my CRT television multiple times while playing, and that frustration definitely left a mark on how I think about it.
Ultimately, I like Metal Gear Solid. It takes big swings, and not all of them work out, but a lot do. I don't know if I'll ever replay it, but i'm looking forward to trying the sequels. Maybe they'll iron out some of my frustrations with the gameplay, but in the end I just want to see what you do after.