Noita

Noita

released on Oct 15, 2020

Noita

released on Oct 15, 2020

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.


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If you get the right pieces you can be incredibly OP, but you can also die anticlimactically well before reaching that point. Or for that matter well after - there's no immunity to polymorph! The game can be frustrating but it is soooo satisfying when you're doing well.

Noita is two or three amazing games trapped in the mid experience of ProcGen hell. The physics simulation is really cool but is pretty underutilized since in a game as viciously brutal as this one the smartest play is "ignore and avoid it" which seems pretty self-defeating from a design standpoint. But the real crime is the game's most interesting and novel mechanic: wand / spell crafting. The potential for player experimentation is amazing, unfortunately it's shackled to the whims of the casino demiurge. This means that instead of thoughtfully designing cool wands that do cool stuff, its mostly just "pick something that sucks the least" or worse, avoiding engaging with it altogether. There's a whole massive world the game wants you to explore, that I want to explore, and it makes doing so as tedious and unfun as humanly fucking possible.

this game is good. dont get me wrong. but i cant for the life of me get into this, and it pisses me off

Potential for a great game in here, but it's more interested in being unrelentingly brutal than challenging or even fun. I've tried so many times to like this game and it's just so unenjoyable. Spent 26 hours on it, died from unpredictable or offscreen stuff one too many times. Wish I enjoyed it as much as everyone else seems to.

This game is a rabbit hole.

You enter thinking this is a good rogue-like with a cool magic sistem and nothing more... And then, after hours of playing, you are now traveling through parallel worlds and creating suns and black holes.

"As Above, so below..."

This isn't a goddamn roguelite its an open world game.
Haven't been this interested in a game for a very long time. When I think of what a "game" should be, Noita comes up.

I beat the main "boss" Golmi on my 10th run or so, and thought "that was kind of fun, but that can't be it"

It was not in fact it, so much to discover, so much to tinker with and poke around, as vast as a sea and as deep as an ocean.