Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries.
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Noita is two or three amazing games trapped in the mid experience of ProcGen hell. The physics simulation is really cool but is pretty underutilized since in a game as viciously brutal as this one the smartest play is "ignore and avoid it" which seems pretty self-defeating from a design standpoint. But the real crime is the game's most interesting and novel mechanic: wand / spell crafting. The potential for player experimentation is amazing, unfortunately it's shackled to the whims of the casino demiurge. This means that instead of thoughtfully designing cool wands that do cool stuff, its mostly just "pick something that sucks the least" or worse, avoiding engaging with it altogether. There's a whole massive world the game wants you to explore, that I want to explore, and it makes doing so as tedious and unfun as humanly fucking possible.
Potential for a great game in here, but it's more interested in being unrelentingly brutal than challenging or even fun. I've tried so many times to like this game and it's just so unenjoyable. Spent 26 hours on it, died from unpredictable or offscreen stuff one too many times. Wish I enjoyed it as much as everyone else seems to.
This isn't a goddamn roguelite its an open world game.
Haven't been this interested in a game for a very long time. When I think of what a "game" should be, Noita comes up.
I beat the main "boss" Golmi on my 10th run or so, and thought "that was kind of fun, but that can't be it"
It was not in fact it, so much to discover, so much to tinker with and poke around, as vast as a sea and as deep as an ocean.
Haven't been this interested in a game for a very long time. When I think of what a "game" should be, Noita comes up.
I beat the main "boss" Golmi on my 10th run or so, and thought "that was kind of fun, but that can't be it"
It was not in fact it, so much to discover, so much to tinker with and poke around, as vast as a sea and as deep as an ocean.