The Legend of Heroes: Trails into Reverie

The Legend of Heroes: Trails into Reverie

released on Aug 27, 2020

The Legend of Heroes: Trails into Reverie

released on Aug 27, 2020

Three different legends are about to unfold! Determine the fates of Rean Schwarzer, Lloyd Bannings, and the mysterious "C" in this climactic chapter of The Legend of Heroes series.


Also in series

The Legend of Nayuta: Boundless Trails
The Legend of Nayuta: Boundless Trails
The Legend of Heroes: Trails through Daybreak
The Legend of Heroes: Trails through Daybreak
Nayuta no Kiseki: Kai
Nayuta no Kiseki: Kai
The Legend of Heroes: Trails to Azure
The Legend of Heroes: Trails to Azure
The Legend of Heroes: Trails from Zero
The Legend of Heroes: Trails from Zero

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Trails into Reverie solidified what I thought was never going to be a franchise I would think highly of. The trails series was a series that I picked off of the whim in late January/ early february to past time while I was waiting for SMTVV and FFXIV Dawntrail that would be released in June.

It was a game that I did not have much expectations of since I usually associated it with the Tales of franchise as being a series of games full of anime cliches and piss poor story, but Trails was a franchise full of anime cliches but broken down to the core to the point where it separates itself from the generic tropes. Throughout the ups and downs of the series and arcs that did not found all that enjoyable or Kondos hesitation to be able to kill off major characters, Trails was still able to become a series that I found myself enjoying and connected to.

Now this is a Trails into Reverie review not a Trails in general review. I had 9 other games to do so(ignore the impulsive hate comment of azure)

The gameplay in Reverie impressed me as they took the concept of Sky 3rd and made it playable. The addition of Reverie Corridor was the most fun I had in the Trails franchise as they rewarded you nicely for basically addicting dungeon crawling. Also made it very fun to build the trails dream team with basically every playable character in the 3 arcs. They added alot more minigames in reverie, Masters Vintage will always be fun, I unironically enjoyed Magical Alisa LS and I still hate Pom Pom party. Daydreams are similar to doors in Sky 3rd but much easier to get with similar quality (for reference Sky 3rd had like a requirement to defeat 10000 enemies or sum shit for a singular door we good off that).

The turn based combat itself is pretty much the same as CS3/4 but they added a new feature called United Fronts which is a more overpowered Burst attack (which also adds 2 Battle points) so that made the game unnecessarily easier but i am not really complaining.

The story in Trails into Reverie is a wrap up of the last 2 arcs separated into 3 routes of Lloyd,Rean and “C”. Trails to Walk was a great addition to the game as they made the story flow easy and smooth. I gotta give credit on how you are basically able to play each route at any order and will flow into another route perfectly without spoiling too much. Although there is an order that makes things flow a bit more easier but regardless you start and end at the same place

Since the majority of the story is set in Crossbell, naturally Lloyd would get the main character treatment but him having a whole route was at times tiring to play through since his arc was pretty much finished in Azure and not much was added to his character other than the concept of that the people of Crossbell never really believed in them but it had a meh execution. One thing they will always do well is the interactions between Randy and Lloyd but other than that not much of the plot was really apparent in his route at least compared to the other two.

C’s route was a breath of fresh air with a character that I did not expect would get the focus of but happy they did. Theres not much to say about his route without literally spoiling it so imma just talk about another character in his route that left an impression on me which was Lapis. Lapis is the robot or in this case a doll trope where they are built by another human (figuratively or metaphorically)and trying to find a reason/purpose to live blah blah. That trope can get boring especially when Trails did with similarly with altina,tio and fie (ish)so Trails decided off the rip to give Lapis a personality, so instead of a doll figuring out emotions it was her with an outburst of emotions of a child but trying to find her memories of her past. Lapis being surrounded with characters that had done immoral things in the past was perfect to her character but to C as well. The concept of accepting the good and bad of a human being has been apparent in the Trails franchise and they done it perfectly in C’s route. I would add more onto how much I enjoyed C’s route but I can’t rly say anything that doesnt immediately give away his identity

Best route for last, Rean’s Route was something I was most looking forward to despite the new protagonist in C: Rean was character that really made me appreciate the Trails Franchise. I am a proud Rean glazer even if he has a line of girls waiting to confess their deep profound love for him(which that would be a rant for itself but I played Persona).

Despite being the most “slice of life anime” protagonist at its base that is not just all he is. Rean is a brilliant character that explores the concept to be needed and to be the one who burdens all the problems since he believes himself that he is a burden due to a power he cannot control. As a result, Rean from the start of Cold Steel suffers from an inferiority complex which can be mistaken as humble whenever he gets a compliment but in truth, Rean finds trouble in being able to pay back people who has treated him as an equal. CS4 tackles his conflict perfectly as Rean is responsible for causing the Great Twilight which has caused never ending conflict. Rean had the power to stop this but will cost him his life, through this Rean found his reason to live which was to die for the people he loves to live happy.

This would be a main plot line in Rean’s route as they utilized the two endings from CS4 to challenge Rean’s conflict once more and this time it was how he can be able to be happy with the actions that he feels guilt for. Ishmelga Rean who was based off of if Rean successfully sacrificed himself was fucking genius Through the ending of Ishmelga Rean, Rean finds out that sacrificing himself never made the people who he loved happy but in a world where they all feel guilt to live in a future without him and regret that they couldn’t save him. There is alot more I can talk about his character but i already turned into a Rean Character analysis instead of a review, but he is the character that made me appreciate this franchise.

The finale in Reverie was a perfect conclusion to these characters/arcs as they are able and to finally move from the past and to the future. C as he can never truly redeem his past actions under his name but at least influence and lead a new life with a responsibility to live for the people he cares for. As Rean finally finds a place that he truly feels he belongs to and people who he can rely on. And I guess for Lloyd to finally free Crossbell after being colonized like a billion times. Im joking. Lloyd did have a couple good scenes in the finale which made me appreciate his character a bit more.

I just realized how much I typed but playing 9 long games was worth it for this game.

TL;DR Rean Schwarzer

Trails of Cold Steel 5: The cold slop is over; we are back.

First up, the Reverie Corridor is very fun for pure gameplay, which continues to be good. The sheer options of gearing and character choices are delightful fanservice. The "doors" equivalent from 3rd range from good to amazing, tying up loose ends while adding depth to the world and characters. The music is also strong in this one.

Second, the game solves a lot of issues from the Cold Steel saga by simply being more exciting. Events no longer take ages to happen; plot points hit you frequently, and together with the new cast, it keeps the game fresh and engaging. On the topic of the new group, they absolutely stole the show. Their chemistry is fantastic, with banter reminiscent of the Sky and Crossbell days. They also just feel more natural as a group and have more cohesive relationship dynamics than the entire old Class VII managed to develop over four games.

Third, Rean is finally showcased better. He shows more character, weakness, coming into his own here better than he did in his own games and the idea of bringing and tying up the bad ending from the previous game was a great move.

Lastly, ending on the negative, which is the Lloyd route. I was doubtful from the very start, as Lloyd's story ended on an amazing note, one of my favorite character conclusions. Bringing him back to ground zero just to rehash the Azure storyline is very disappointing. I get that they needed a plot device, but it would've led to an identical conclusion if his story was more on the side rather than an entire route.

Overall: 8/10 - We Are BACK.

short yap this time but excited for Kuro!

the closure to all the arcs, making you ready for calvard. this was honestly the best way to do it

If this is their apology for everything that was CS4, I forgive them.

More Rean please ♥️

I will be splitting this review into 2 separate parts, these main paragraphs is the main game and when I get to it, I will edit a smaller review below going into the side stories and post game. After being so absolutely burnt out due to CS4 and taking a break with college coming back around, I finally got around to finishing up Haji/Reverie. Note that this is the take of someone who played the game on Abyss difficulty on a fresh new game start and I will be saying Haji instead of Reverie due to that's being the name I learned about this game through and since I played the JP version with the English patch (we hate NISA, I want my Reverse Babel back)

Haji is a game I had a lot of expectations for going into it. With Sky 3rd easily being my favorite trails game and almost even my favorite game of all time, me hearing that the layout of Haji is like that in layout gave it big shoes to fill. With that, I would say it did a very good job and I genuinely love this game. But as you can see, it is not a perfect 5/5 for me as I think Sky 3rd is. As I think and many others agree, Haji is one of the absolute peaks of character writing up to now in the series. C being the character I think absolutely steals the show for me. C as a character shows the complex ideals of a man living with the weight of his sins. The scene with C and Lapis will live rent free in my soul until the day I leave this world. Lapis due to who she is has a very different view of humanity as a whole and what this does for C means so much. Alongside C, Swin and Nadia are characters I would say absolute peaks. Swin less so strength wise, but Nadia is easily one of the most interesting written characters in the series. That main idea of trauma being transferred to dependence with what the Emperor did to them 2 and Swin wanting to keep up the promise he made with Ace, their bond absolutely brightens the scenes they had with each other. But the most absolute surprising win I had with this game is the development Rean gets. Rean is a character I had a very mixed love/hate relationship with. He never got much good character writing in my personal opinion in CS1-4 and since those were games I don't really love (as you can see with my reviews lmao), he just never intrigued me. But the thing I always did love about him is what he meant as the mc. Not the stupid fact that he's breaking the boundaries of power scaling in becoming so powerful so fast it's boring, but as this man who keeps trying his absolute best and just keeps becoming shattered internally because of it. With this beautiful game, they gave him some very good character writing and finally made an iteration of the character I genuinely believe got what he deserved. Since again you can see it's not a 5/5 game, there are some problems I have with this game. The biggest one being that the story as a whole just did not interest me at all. [BY THE WAY, I WAS KEEPING IT SPOILER FREE ABOVE ON PURPOSE, THIS IS WHERE I WILL BE GETTING INTO SPOILERS, YEAH? Good, back to the review. The key story to me was just, acceptable. Elysium as an idea is fine, but it really just feels like it could have unironically been an idea picked out of a hat and slotted in. Trails stories honestly always have been a bit to, extra for me. Like fuck the curse, it's such a shit and boring way to create """evil""". The robot doppelgangers is a very interesting idea to an extent, but I feel like wasn't done to the peak it could have been done. The robot Rufus was a perfect foil and development tool for the real Rufus and the rest of that squad, but the rest are just "POWERFUL ENEMY IN LORE MADE AGAIN". The best addition via Elysium is Ishmelga Rean. Ishmelga Rean making both endings of CS4 canon is an insanely cool thing to do, and I love what Ishmelga Rean means for the core idea of the story. A version of Rean who just, lost his fight with Ishmelga and became someone who he is not. Another thing I didn't fully like is that sometimes the groups didn't feel fully sealed with each other. Like Rufus' group is a great example. Rufus, Swin, Nadia and Lapis all work with each other so fucking well. But then, Renne kinda gets slotted in only to help the story advance and does nothing else. Her story completed mostly in Crossbell and even more in CS4, so she has nothing to do. She is just there.

Now for the combat, lol. As someone who played on ng Abyss difficulty, I found the combat to be interesting. Early game combat was completely mashing Burning Heart into Aeon Shield, mid game is mashing Burning Heart into Aeon Shield/Evasion and end game is mashing Burning Heart into Aeon Shield/Evasion/High Heavens. Lloyd never leaves your team if you have the choice and if you don't use him YOU ARE ABSOLUTELY THROWING. Another thing I am not a huge fan of is needing to wait for your evasion tank (you basically need to use an evasion tank) to have aegis which enables you to actually use phys units. If you don't have aegis, the split aggro is probably not worth it. This leads you to pretty much using any of these casters (Crow, Nadia, Towa and Tio). It opens up when you actually get aegis which made me actually enjoy the combat more. I can see why a lot of people don't do it cause it is much more gimmicky than genuinely difficult. Fights can easily be invalidated with Lloyd. But this all changes with some fights lowkey being RNG dependant. Some fights with dis-orders early on can just steal your defensive utility and one shot your whole team. And if Lloyd is on field when you get wiped and not in the first slot, you wont be able to revive him and lose your ability to create BP. There may be a silly 4 legged robot that does this exact thing which is INFINITELY WORSE CAUSE THEY FORCE FUCKING ALISA AND SHARON IN YOUR TEAM. Many fights basically just wipe you off the start and you need to wait for a good start to event attempt the fight and that's kinda cringe. With this all being said, I do not regret playing on Abyss. I have been complaining about Nightmare difficulty for multiple games now, so this was a very much needed addition. This difficulty gave me some of the best rushes after beating a fight I have felt in a JRPG in a long time, which I genuinely missed. I had to beat Abyss or my friend would rub in my face that he did and I didn't, so I simply did.

As a whole, to me it is hard to not compare this game to Sky 3rd. When I do that, I miss Sky 3rd. Sky 3rd genuinely changed my life and how I perceive games now and forever. This game, just didn't do that for me. Sky 3rd's character writing felt so real and what happens in Haji feels so far away from me. I did not dock points just because it isn't Sky 3rd, but it's just an example of a similar formula done better. Fuck the beach minigame I will never do it

Date beat (Main Game): 5/24/24
4.5/5

Post Game:
Fuck man, that shit eating grin I had on my face hearing Azure Arbitrator again in that final boss. I was very surprised to see how, easy that final boss was? Yes I was using very good teams on a """meta""" standpoint (A: Sara/Rean/Olivier/Renne | B: Elie/LeGuin/Jusis/Nadia | C: Fie/Mcburn/Vita/Crow) but defensive brave orders just pretty much invalidates much of the fights. The phase 3 1hp move doesn't matter if I make sure I'm always above 5bp for High Heavens, and phase 1/2 are just not even note worthy. I do wish it was more than 2 floors and a couple mini bosses before Demiurge but I can't complain. Many JRPGs don't even have a post game like this, this is awesome. The story was interesting and how the little amount of it flowed reminded me very much of Sky 3rd (I SAID THE THING). I was expecting more when I heard from my friend a while ago that it has a post game, but we ball. Big fan of this game, can't wait to play Kuro

Date Beat (Post Game): 5/29/24
4.7/5

Preguiça de fazer um mega texto...
Mas vamos lá.

Reverie é o melhor dessa saga de erebonia.
Objetivo e direto, ritmo melhor e um gameplay mais divertido.
3 rotas, Rean, bannings e C. Dessas 3 só uma é real boa, a do C, a do rean presta, e a do llyod, oh céus... por que?????

Reverie apesar de engrenar mais rápido e ter um fluxo bem melhor, sofre dessa escrita merda de cold steel, por sorte não é algo tão grave quanto cold steel 4 ou 2..., mas incomoda.

A história principal é ok, tem um conceito bacana mesmo, uma execução questionável, mas eu gostei, teve conclusão do personagem do rean nesse final e sim, 5 jogos pra terminar o desenvolvimento de um protagonista de um arco passado que neste jogo ele não protagoniza 100 por cento o jogo... PARABÉNS FALCOMM SUA ARROMBADA!

Esse jogo me lembrou de minhas armaguras com cold steel.

A composição musical tem algumas músicas bacanas e umas 2 ou 3 boas, mas da pra sentir a queda na qualidade desde cs3 e aqui so é a prova dos problemas da falcomm.

Tirando isso tem o reverie corridor, já apresentado no cold steel 2 como protótipo, agora versão final é um puta evolução.
Aqui o jogo toma um moldes trails in sky 3rd, trazendo as door de volta em forma de daydreams, uma fonte que recupera vida agora e árvore e etc.

Sendo franco, essas mecânicas que retornaram melhoraram muito o gameplay do jogo, se tornando mais divertido montar builds e dificultoso tbm.
A adição de minigames, os trial chest agora são trial door, o advantage master ( ygo rudimentar), o tetris do Paraguai de trails, a torre meio lá sky 3rd.

O que carrega esse jogo é o reverie corridor,
Os daydreams melhoram muito os personagens, num nível de personagens esquecidos terem um destaque interessante.
Os minigames sao divertidos, mas valem mais pela recompensa, mas tem seu valor.

As trial Doors são fáceis...porém gostei dos upgrade que elas dão aqui, bem melhor que as trial chest.
E pra completar, essa parte da reverie ele é meio gacha...
Quando mais você explorar os andares e matar certos inimigos vão dropar orbes que você aí usar no pedestal pra pegar ou um personagem, ou um daydream, ou acessórios bons e outra parte do minigames.
Essa limitação eu achei meio chatinha no final, visto que n consegui tudo que queria na primeira run e não volto nem fodendo pra uma segunda...

Além do mais esse jogo é mais curto que o cold steel 4 e 3 pqp, como?
Esse jogo tem personagem pkrl e essa gordura funciona melhor nesse jogo, pqp, parabéns!

Enfim terminando aqui meu 10° jogo da franquia trails, 5 jogos foram bons-excepcionais ( não em gameplay) e mais 5 jogos foram incrivelmente inconsistentes em qualidade, igual ao time skip de one piece...

Conclusão: um jogo bom num geral, qualidades muito condicionadas a mecânicas e ao gameplay, porém em termos de narrativa e escrita tá menos inconsistente, porém apresenta umas falhas inadmissíveis a essa altura do campeonato... ansioso por daybreak.

(Perdão por não falar muito sobre os personagens e etc, eu legit queria muito falar, mas vai dar muito texto, qualquer coisa corrijo ou refaço. )