As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
Released on
Genres
Reviews View More
A very pretty looking game with nothing else beyond that really. Combat is insanely simple, parry windows so wide you can take a nap, wake up, brush your teeth, shower, and eat a snack and still have time to parry. Two buttons with different variations that really do nothing for quite a while. Just a very bland game. It's like walking through some pretty cool wallpaper engine japanese vistas and sometimes you have to do some basic combat. Story is fine, I didn't beat the game but i got halfway through it, don't really care about it much. A very style over substance game, if you can handle the first 2 hours being killing bandits that are raiding villages, then knock yourself out i guess. I wouldn't recommend this to anybody though, really.
avoided this because I figured it'd be a kind of lame film school dude's fetishisms of 50s Japanese Samurai cinema.
And I guess it kind of is, in a way. but no more shallow than any other character action video game that apes from cinema is, except this game's concept of camera placement and framing is actually pretty fucking stellar. it's genuinely more cinematic than games like God of War or Ghost of Tsushima think they are. trek to yomi might be one of the most beautiful games I've ever played.
at times it's sort of choked by its visual aesthetic, a lot of the game feels very dry. but it's basically if Journey went Kurosawa mode for 5 hours. if you've played any modern side-scrolling action game, you might not be impressed. if you've seen Sanjuro you might not be impressed. but honestly I think those two things go together really well, sort of like buttered toast or chocolate milk. just a very basic but tasty combo (and I mean pretty much every side-scrolling action game I've played thinks it's fucking Vaporware Jesus so this is kind of refreshing to some degree).
And I guess it kind of is, in a way. but no more shallow than any other character action video game that apes from cinema is, except this game's concept of camera placement and framing is actually pretty fucking stellar. it's genuinely more cinematic than games like God of War or Ghost of Tsushima think they are. trek to yomi might be one of the most beautiful games I've ever played.
at times it's sort of choked by its visual aesthetic, a lot of the game feels very dry. but it's basically if Journey went Kurosawa mode for 5 hours. if you've played any modern side-scrolling action game, you might not be impressed. if you've seen Sanjuro you might not be impressed. but honestly I think those two things go together really well, sort of like buttered toast or chocolate milk. just a very basic but tasty combo (and I mean pretty much every side-scrolling action game I've played thinks it's fucking Vaporware Jesus so this is kind of refreshing to some degree).