Tunic

released on Mar 16, 2022

Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.


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there’s a lot i love and respect about this game but i just can’t connect with it. i adore what it does with making things intentionally a big confusing to preserve some magic and i think it does it well. really i can’t figure out why i don’t want to keep playing it, but i don’t. i believe i got about halfway? i do highly recommend it, i’m just not in a place right now where i’m interested in finishing it.

What a game! Looks beautiful, plays like butter, puzzles are like golden olive oil. My only issues are:

-I think it lets the player despair too much around the time of the second-to-last boss battle, which encourages consulting the internet, in a game where otherwise you're really secure on your feet by yourself.

- The usual Metroidvania/Zelda exploration/traversal ability progression could've had more steps along the way.

Un indie precioso. Una mezcla entre Zelda y un "souls-like", con elementos de los cartuchos del Super Nintendo. ¿A qué me refiero con esto último? Que para poder resolver cosas del juego, necesitas recolectar páginas que en su estilo visual hacen referencia a los folletos que venían en las cajas del SNES.

Eres un pequeño Zorro guerrero que despierta en una isla extraña, con criaturas que te atacan en cuanto te ven. El juego en sí no te dice nada, su texto está en otro idioma y poco a poco debes de ir resolviendo acertijos y pistas en el espacio.

El combate al principio puede parecer un poco complicado, pero conforme vas agarrando practica todo fluye. No creo que sea tan difícil como un Dark Souls, pero sí es retador.

Lo que a mí me desanimo que a otros les puede gustar. Es que hay 2 finales. Y el final bueno, tienes que resolver un acertijo extremadamente complejo.

By design, TUNIC, in a contemporary scenario, is flawed. It's hostile - leaving you with pieces of bread crumbs, often unintelligible and obtuse. No doubt it's confusing, and intentionally difficult to grasp for most who attempt to play it.

That doesn't mean I dislike TUNIC, though. The core reason why TUNIC is difficult to love is because of how much do you need to engage with it. Is it the world? Do you love deciphering manuals? Are the rewards for solving such a weird puzzle satisfying?

To be frank, TUNIC resonates with my brain, the morbid curiosity that constantly wants to seek, explore, discover and be baffled about. I love the opaqueness TUNIC offers.

This review contains spoilers

I've now played animal well, tunic, outer wilds, and obra dinn back to back. this puzzle mystery exploration mashup was not on purpose and is not my usual genre, but it's been a ton of fun and I'm still craving more

tunic is unique in that it's really two mostly disconnected experiences attached by a pricetag. you spend most of the game with a proud zelda-like more in the style of zelda1 than LTTP, but then after you've spent enough time unlocking instruction booklet pages and understanding how the world works, you realize there's this entire """ARG""" peppered throughout the book that you weren't privy to before. it was immensely satisfying unlocking that last page and flicking through the entire book lovingly curated with doodles, hints, and maps. the puzzle aspect of this game has a real haunted cartridge found at a garage sale vibe, which is an experience that will only become more alien and strange as we continue on into the download-only era. thankfully that feeling is preserved here in this fantastic game.

the other part of the game, the game bit where you walk around slashing your sword killing bosses and clearing dungeons, is pretty good. there aren't really any headscratchers, the way forward is usually pretty clear, and the combat is not exceptionally difficult. as a zelda game, I enjoyed it about as much as minish cap, my favorite 2D Zelda, but less than any of the 3Ds. the art style is probably the only time I haven't hated this voxel style, and in fact it's probably the only execution of it I've seen that was actually pleasing to look at. if I had to make a mild criticism, it is disappointing that this game with a very obvious love for the classics did not emulate one of the best features of zelda, the items. it's difficult to call tunic a metroidvania because progression is much more knowledge based than item based. it only really happens twice that you unlock a new ability and have that moment of "oh, this changes things! where can I use this?" I wish there was more of that.