Johnny Turbo needs to clean up Paradise, a cyber city overrun by augmented minions under the cult control of the world's most advanced AI, Syn, who's looking to expand to world domination if not stopped here and now. Wall-running, Hero-Time, chain saw leg augments, flying cars and lots of booms. Fight to purge Syn with five new augments, dual chainsaw arms and a second chainsaw leg in the final episode, part 1.


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Something I disagreed with, but understood about Doom Eternal, is that the restrictions on the combat system turned the game off for a lot of people, giving less freedom in the player arsenal as compared to Doom 2016 and older Doom titles. Turbo Overkill, however, feels like one of those passionate (or not so passionate) fans went and made an entire game in spite of those combat restrictions.

This game took me longer than I'd like to admit to finish (around 8 months) because it left a very middling impression on me when I started it. I didn't hate the game, but I didn't feel the need to want to play it. The level design is extremely cyberpunk (and it nails it), but something about it at the time made me sick of it. Could be that I'm also playing Cyberpunk 2077 and I was burned on the aesthetic, but I digress. Picking it back up more consistently at the start of this year, the level design here is SUPER fun and you can tell the devs really really love boomer shooters. Everything about this game feels like Doom Eternal but quicker and (mostly) more satisfying.
It doesn't overstay its welcome either, with 31 levels the game sat me around 12-13 hours to beat. I will say, however, some of the levels feel like they stretch on for muuuuuch longer than they should. Some arent too bad, but it feels like a good majority of them are 25-30 minutes.

The weapon arsenal feels is pretty great too, with some really unique takes on the classic boomer shooter loadout. My favorite weapon was the sniper that let you telefrag to enemies if you charged it, and the orbital laser cannon was fun too. I do think, however, that the weapon balance starts to skew a bit towards the end of the game. A lot of the weapons fall off in the damage department, and their augments/alt-fires start to feel very useless as a result of that too. I did play on Hard so that might have some bearing on it? But some weapons definitely feel too weak. You also get some new tools, like a bullet time and a grappling hook, which help keep things fresh and differ it from other boomer shooters.

The music bangs too, I expected it to be good but every level has a different song, some being vastly different while still managing to fit the theme of the game. Enemy design is mostly good too, though there is one enemy that is kinda awkward and is the only one with a combat restriction to them. Odd choice but not horrible.

I'm starting to ramble at this point, but I'll end this saying that this is a fantastic boomer shooter, and that anyone who is a fan of the genre should tap in. Also you get chainsaw legs and they're EASILY the best part of the game like holy shit

really good time. Reccomend it.

After an average first impression, the game really grew on me. Once you get used to the quick, over the top action it gets very addictive and very fun. The music is top notch, the game's visual style looks very assured and it is one of very few first person shooters that really nail fun platforming sessions.

The only caveat is some sections make it a bit hard to find where to go next, though it doesn't happen too often. Recommended for anyone who likes fast paced shooters such as Quake and Doom and/or the exaggerated cyberpunk aesthetics.

Beautiful homage to classical shooters, while keeping a fast and modern gameplay akin to doom eternal. Great aesthetic and setting. Very good and lengthy level design with tons of secrets, with a good challenge in upper difficulties.

Turbo Overkill is excess incarnate. For years I have wanted a game like the new boom-shoots of today to take on that excessive, in your face game design of old. Something along the lines of Serious Sam, Painkiller, Ninja Gaiden 2, etc. A game that only kept getting crazier, harder, and dumber with every level. This game is exactly that.

The game lures you in with it's low-poly cyberpunk aesthetics, but worry not, as its choc-full of chainsaw limbs, space-lovecraftian nightmares, over the top combat, and much much more. Can the excess get to be too much sometimes... yeah. While the game is one of the best in its field overall, the final hour of the game is just back to back bad boss fights, but it's the only stain on a game I think is otherwise amazing. I just love games like these so much, play it when you get the chance please.

Turbo Overkill has a lot of really manic energy that works in its favour. I've played a good few old-style shooters and some of them feel like they're lacking life - not Turbo Overkill. The arsenal is one of my favourites in games, it does enough interesting things with the environment for my liking, it introduces new gameplay elements pretty consistently and again, it really is carried on its own momentum.

I will say I think a lot of the levels, particularly in the third episode, might be a bit long for their own good. I remember looking on with abstract horror when I saw some of the enemy counts towards the end of the game, but if you can tolerate the time investment it's still worth a try.

Play it if you want a good, fun throwback shooter with a lot of modern sensibilities a la Doom Eternal