Xenogears follows protagonist Fei Fong Wong and several others as they journey to uncover the truth behind mysterious, cabalistic entities operating in their world. The principles and philosophies of Friedrich Nietzsche, Sigmund Freud and Carl Jung influence the plot, character design, and world of Xenogears. Additionally, the symbols, theological concepts, and devotional practices of several world religions are represented in fictionalized forms in the game. Major psychological themes are the nature of identity and human memory, particularly as these relate to the phenomenon of dissociative identity disorder. The relationship between humanity and machines is central to the game's plot, as indicated by the presence of giant robots dubbed "gears," which almost each playable character can control.


Released on

Genres

RPG


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If this game was actually able to fully flesh out its scope instead of being rushed and if the combat wasn't completely trivial/tedious, this would be in contention for the best RPG's of all time.

For what I think though, this game is absolutely phenomenal. This game may be a 4/5 bc I'd be irresponsible to not acknowledge its shortcomings, but it's a 5/5 in my heart.

(I tried to go further this third time)

Better check out Neon Genesis Evangelion, you may or may not like this work but rest assured it will respect your time unlike xenogears which is another failed "RPG" abortion that dares to drag on longer than my patience can take.

P.S. Tetsuya Takahashi looks more like a frustrated novelist than a game director as such.

Worth the recognition and praise, a fun adventurous story with many twists and turns, and a fun combat system that invites experimentation before testing the player. It's got some rocky parts to it, and despite the second disc completely abandoning the story-telling strengths of the first disc, there's still a significant amount of love emitting from this game.

One of the greatest of all time

Pretty great story that is privy to some pacing issues.

Gameplay initially seems pretty promising but stays simple and never evolves much the entire game. The idea of having a mech system and a normal system is pretty interesting but I think is executed pretty poorly.

I preferred the pacing of disc 2 more than disc 1 due to how I feel towards the gameplay, besides that you can obviously tell that they had a lot of ideas they weren't able to fully develop and had to rush to finish the game.