2:22AM

2:22AM

released on Jul 30, 2014

2:22AM

released on Jul 30, 2014

A highly abstract, surreal voyage through public access TV.


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Realidad puramente despersonalizada, nada tiene sentido, pero es, a la vez, completamente verosímil.
¿Realidad? ¿Sueño lucido? ¿Sueño febril? ¿Pesadilla? ¿O lo que vemos cuando estamos en proceso irreversible de muerte?

idk it was ok a bit of an existential lil creepy thing

it does seem sort of like a directionless assemblage of vibes at first, but a true dream logic emerges in the second half as elements and scenes start recurring and lighting up regions of the subconscious. the full moon in the fridge and the endless/beginningless ladder make me tense up my tummy for reasons i can't understand. the overflowing rainbow cup minigame (and accompanying text) is aggressively hopeful in a way that's almost too obvious, but then the bizarre closing city sequence rebalances the tone just right. for my tastes, anyway.

actually, by some mildly cruel technocosmic joke, i can't play that second half on my computer. the game positively refuses not to crash right after the flower sequence every single time, so i had to give up and make do with a handful of youtube playthroughs. i am bummed to have only experienced the ending vicariously, not least because i kinda feel like i've broken the developer's directive to "play alone". but at the same time, the fact that i find myself stuck on the other side of an arbitrary barrier from the most magical part of the game sort of makes it take on a personalized extra layer of melancholy. almost hilariously on-the-nose really. so thanks porting kit for sucking ass i guess <3

it's nothing life-changing, but it would be silly to ask that of it. i'm a little different now; that's what matters.

Wario Ware but for sickos is one of my favourite genres.

I made a similar game forever ago, but this one is way better.