20XX

released on Aug 16, 2017

20XX is a co-op-friendly action platformer roguelite. Explore procedurally generated levels, collect new weapons and abilities, purchase upgrades, and crush ferocious bosses! If you are a fan of roguelikes or Mega Man, 20XX is for you!


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Very well made Mega Man X Rogue-lite. The art style is a bit low grade, and the game gives off "Flash" vibes, but it's got it where it counts; the gameplay. Music is fantastic too.

It's a Megaman rogue-like!

Except it handles very well, unlike the 2D inspiration it draws from. There's moving mechanics that feels smoother and more forgiving than its inspiration.

The randomized levels and their orders add a nice touch to this rogue-like. I feel as though if this weren't a part of a 2D action-platformer like 20XX, it would be negatively impacted.

While it feels great to jump and slide through these levels, the weapons and their designs are lacking. Without a diverse array of weapons or enemies to use them on, the weight of the gameplay is really leaning on good platforming, which it has.

I almost made it to the end, but felt as though I had enough runs. The run-and-gun kind of action-platformer couldn't really hold my attention since the 90s, but this one came close to really catching me in its loop. That actually says a lot about how well done 20XX is.

Tried this just to check it out and got hooked, but the overall feelings are mixed.

20XX is Megaman+Roguelite, a genre that never interested me but the MM side caught my attention, this is a nice mix of genres resulting in an addicting experience.

I liked the controls here at first, just had some problems with the dash since it seems a bit slow compared to the inspired game, but once you progress to harder levels with challenging (and unfair) platforming will you notice that they could be a lot better.

The random aspect of the elements' positioning here can turn into a huge mess by the latest levels, creating sections that require almost perfect timing to not get hit, those ice and fire turrets annoyed me to hell, and on my last run, I just gave up on trying to beat with Ace after dying at the final boss and during the last escaping phase due to dumb positioning of mechanics like disappearing platforms (which they did not had to bring that from Megaman, geez) combined with the turrets I mentioned above, and everything else. It went from fun to frustrating.

The music is great and does justice to its inspiration, Vaculabs track is a banger.
The graphics are pretty meh and that was the reason I did not try this before, it looks a lot like a Flash game, but it works.
The game's content is huge if we talk about items, upgrades, and game modes, but within the game itself, it has repeated stages and enemies, getting stale quickly. I liked the bosses here although they are not my style, I'm more like robot masters, you know?

Oh and for whatever reason my game was glitched during the cutscenes so I could not get the game's lore, it looks interesting tbh, but who cares? It's all about shooting and slashing everyone while sprinting among platforms, like a true Megaman (X) game.

banger ost, fun gameplay, nice characters, sometimes the random gen was kinda wack though

i don't think these two gameplay styles mesh very well :(