70's Robot Anime Geppy-X

70's Robot Anime Geppy-X

released on May 27, 1999
by Aroma

70's Robot Anime Geppy-X

released on May 27, 1999
by Aroma

Side scrolling shooter with lots of tips on a parody of 1970s-style robot anime. Giant robot "blech P-X " puppet, fight to protect the planet from the invading army of aggression led by Bin Day Space Beast Satan. Each stage is complete proceed to talk like a TV cartoon, is full of a variety of scenarios and events


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BELIEVE IN GETTER

Shmup legalzinho, o que pega nele é a estrutura de um anime velho. Ele tem abertura, eyecatcher, COMERCIAIS INCRÍVEIS e encerramento. Infelizmente so saiu no Japão então a historia tem que ser interpretada pelas animações estáticas.

E a OST já é uma das minhas favoritas dos videogames, só tem "nomezinhos" dos anisongs, tipo Isao Sasaki e Hironobu Kageyama.

Probably one of the most confounding video games I've ever played, and I mean that in a good way. Not that it's particularly frustrating or convoluted, more like I'm baffled by its existence. It's a four disk large choose your own adventure anime with interstitial shmup segments. It takes a lot of obvious cues from classic tokusatsu and mecha shows, it also does not take itself particularly seriously. The anime segments also include commercial breaks for fake Geppy-X products (my favorites being the soy sauce flavored shampoo and chocolate salad dressing). Not to mention the all-star cast of anime vocalists and voice actors. Like... Hironobu Kageyama?!
The gameplay is alright, but it's clunky to say the least. Let's be honest, you're not playing this for the shmup part. The story changes in each route are small, but the game isn't particularly long so it's worth the extra playthroughs.

Geppy-X is not a particularly good shmup. For most of the game it's too easy, and when it's not too easy it's just throwing unforeseeable gotchas at you - I guess the devs considered this fair game since you don't die in one hit, but it doesn't make for particularly engaging design. There's never really any point where you come out of a level feeling like the Lord of the Gamers for conquering a 100mph slice of hell, because that level simply doesn't exist in this game.
The good thing is that all this mediocre gameplay is couched in the most earnest We Love Goofy Giant Robots presentation you could ever want. You want an animated OP and ED every level? You got 'em. Eyecatch after the midboss? Done. Live-action ads for big chunky Geppy toys between those eyecatches? They're right there, go look. You want Zakus to shoot at? They're in there. You want one red Zaku that moves faster? Present and accounted for. Okay, logical conclusion, you just want a Char clone? You got one. You want him voiced by Char? Fine! Take it!
Sure, this is all just "hey, that's thing! I recognise thing!" stuff. Well, sometimes I like recognising thing, especially when thing is cool. Are there a million better PS1 shmups you could play instead? Undoubtedly. Do any of those have four discs worth of Obari-animated cutscenes and vocal tracks from the likes of Isao Sasaki, Akira Kushida and MIO? Fuck no they don't! put_geppy_in_srw!

it's like watching an anime with shmup gameplay acting as buffer