A Mortician's Tale is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home—preparing the cadavers of the deceased (via embalming or cremation), attending their funerals and listening to their loved ones' stories, and running the business.
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at the very least, i learned a little bit more about the death industry with this one. i appreciate the informational emails about green burials and such, as i was not previously really all that familiar with what everything is like surrounding the logistics of burials. the actual 'gameplay' is absolutely nothing special, but i also didn't expect it to be. there is a narrative here, and i think it's neat that it's told through reading your email. however, the titular mortician you play as never has any dialogue and you never get to read any emails she writes. i ended up feeling like i knew a good bit about the people i was receiving emails from, but not really anything about Charlie herself. you can definitely infer how she feels about certain issues and the like, but it didn't really feel like "A Mortician's Tale" as much as it was a tale about a funeral home.
overall an informative game, but not one that particularly moved me outside of simply thinking about death.
overall an informative game, but not one that particularly moved me outside of simply thinking about death.
A short, basically educational point-and-click about being a mortician in a funeral home, covers some small aspects of the business, a simplified show of the process, and has educational bits about funeral customs and different burial methods. I found it quite enjoyable and educational, despite the repetitive nature of a lot of it and the few rough grammar hiccups.