A Mortician's Tale is a narrative-driven death positive video game where you play as a mortician tasked with running a funeral home—preparing the cadavers of the deceased (via embalming or cremation), attending their funerals and listening to their loved ones' stories, and running the business.
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No es para mí.
I think the game was enjoyable but needs to be expanded upon. It had a lot of potential that it didn't tap into.
I wish this game's narrative was explored a bit more -- torn between feeling like the game ended too soon and also dragged out for too long. Maybe the parts I didn't really care for dragged on? Unsure, feeling mixed.
A short, basically educational point-and-click about being a mortician in a funeral home, covers some small aspects of the business, a simplified show of the process, and has educational bits about funeral customs and different burial methods. I found it quite enjoyable and educational, despite the repetitive nature of a lot of it and the few rough grammar hiccups.
a game that is definitely more than some of its parts but I think it left something to be desired for me i like the themes and the way it shows some ethical issues but then it just kinda ends and it feels like it has an unearned "happy" ending
I would describe this game, above all else, as educational. It taught me a LOT about the funeral home industry and the options for what to do with loved ones after death. The game also isn't afraid to shy away from heavier topics and issues with the industry. The narrative was satisfying and there were a few really poignant moments.
Players are not given any choices within the game, and there is no skill required. Education and narrative take the forefront. Everything you are meant to do is heavily telegraphed, usually with text explicitly telling you what the next step is. This, in some ways, is good, because it maintains the game's educational and respectful tone. Obviously, a game teaching you about how to respectfully care for the dead doesn't want you to accidentally do something wrong with one of the bodies. However, this also means that the game requires no skill or agency. This is a neutral fact, but one that potential players should know going in.
ALSO: As stated before, this game deals with death and all the heavy topics surrounding it. Only play it if you are in a good headspace and are ready to confront such topics.
Players are not given any choices within the game, and there is no skill required. Education and narrative take the forefront. Everything you are meant to do is heavily telegraphed, usually with text explicitly telling you what the next step is. This, in some ways, is good, because it maintains the game's educational and respectful tone. Obviously, a game teaching you about how to respectfully care for the dead doesn't want you to accidentally do something wrong with one of the bodies. However, this also means that the game requires no skill or agency. This is a neutral fact, but one that potential players should know going in.
ALSO: As stated before, this game deals with death and all the heavy topics surrounding it. Only play it if you are in a good headspace and are ready to confront such topics.