Actual Sunlight

released on Jan 03, 2013

Actual Sunlight is a short interactive story about love, depression and the corporation. The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn’t change him. Gameplay is minimal, and serves only to move from one part of the (admittedly) text-heavy story to the next. The game fiercely attempts to be worth it. Actual Sunlight is not appropriate for children. It features mature themes and an adult-workplace amount of profanity. And it does so immediately.


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Can't tell whether this was made by an incel or someone preaching to incels (either one is bad), but this game was talking about being lonely, finding a girlfriend and jerking off for 5 minutes straight in annoying little text pop-ups that you have to press a button to activate. This was one of the most irritating gaming experiences I've ever had.

It's just... really bleak. And I know it doesn't get any brighter. I'm sure that's intentional, part of the point, but it didn't work for me.

A game that has a lot to say about suicide. An RPG maker title (which I normally avoid like the plague) but as a quick indy title that wanted to speak about mental health, I gave this one a chance. When I was younger it had an impact on me to play, as I had friends and family in my life who had battled with suicide and it gave me a little bit of insight into how they felt, and some empathy.

Cruda aventura que habla sobre la depresión que me toca personalmente de cerca. No recomendable para casi nadie, pero algunos lo apreciamos mucho, sobre todo por el valor del creador al hacerlo.

if a mrgirl video was a video game