Aero the Acro-Bat

released on Aug 01, 1993

You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles.


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O controle não é bom e a jogabilidade não passa de razoável nas melhores partes, as fases não são muito interessantes também, o protagonista deveria ser um palhaço em vez de acrobata.


Every unkind thing I said about TaleSpin is applicable here, only you should consider my vitriol doubled for this piece of crap. Aero the Acro-Bat is truly undeserving of even a modicum of recognition, and if I could give it zero stars I would.

Aero is a slippery unwieldy mascot platformer borne from a desperate attempt to emulate the success of Sonic and Mario. That is to say, it's just one in a slew of mediocre-to-bad platformers that the generation was rotten with. There is, however, nothing particularly remarkable about it as a game to earn it any sort of staying power the way something like Awesome Possum or Bubsy has, though I do recall it being heavily marketed in gaming magazines at the time. Perhaps that's why there's still people today who remember Aero the Acro-Bat. It's certainly why I sat down to play it, my memory of the game itself (which I rented a few times back in the day) being far more vague than those of the adverts, which featured Aero bursting through the pages, or chomping down on large letters spelling out BITE ME.

It wasn't worth the effort, and I should have known better. Some of the worst games of the 16-bit era had good spreads, after all. Aero's levels are massive and every inch of them is agonizing. The controls are horrible, and missing a jump and losing progress as a result is rage inducing. It doesn't help that your senses are assaulted with one of the most screeching grating eardrum bursting soundtracks ever to "grace" the Genesis' lousy sound chip. Imagine blasting off in a canon up to some tight ropes and needing to make a very careful jump while "EEEEEEEEEEE DUHN DUHN DUN DUN DUN DUN DUHN" blasts through your speakers. They found a way to package misery in a clam shell case and sell it to children, and something about that just seems like it should be illegal to me, I don't know!

EGM awarded Aero the Acro-Bat the title of 1993's Best New Character. The press is the enemy of the people.


It sounds like a genius idea to make a circus-themed platformer, but calling Aero the Acro-Bat a good game requires some serious mental gymnastics. Aero's diagonal jump attack sucks, you barely ever get any stars to throw at enemies, and the levels branch out in every direction with a different objective every time. Again, it SOUNDS like a good idea to have big branching circus levels you have to bounce around, but in practice it's boring as shit, just like Aero as a mascot. At least the graphics and music have some personality and there was some attempt to do something fun with the circus theme, like having trampolines, unicycles, and rings to jump through.


AERO ACRO BAT, Dinamismo em sua proporção e controles que faziam dele um no game de plataforma, Acrobat além dos seus cenários lindíssimos também consegue ter uma história interessante e fazendo ele ser um jogo bom!


Joguei no emulador de android, é bem legal. Um morceguinho que voa e tem um dash na diagonal.