Akatsuki Blitzkampf

Akatsuki Blitzkampf

released on Apr 30, 2007

Akatsuki Blitzkampf

released on Apr 30, 2007

Akatsuki Blitzkampf is a Japanese dōjin 2D fighting game, developed by the dōjin circle SUBTLE STYLE for Microsoft Windows. Released on April 30, 2007, the game is a sequel to Akatsuki Shisei Ichigō.


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Pretty sick yet simple fighter, with a fairly unique story and cast of characters for a fighter

Bastante único de lo que he jugado en cuanto a FG.

PD: Que buena que esta la Marylin Sue

This is the first game i'm playing on my journey through all those fighting games i neglected. I'm glad the first one is a game as good as this. Being honest, i always had a wrong impression about Doujin, i thought they were all cheap-ass games made for a niche of insanely hardcore fighting games players, Akatsuki is neither cheap nor hardcore, it's perfect.

Akatsuki Blitzkampf is easy to learn, full of personality and most importantly: fun to play. I spent at least 30 minutes on the Training Mode before getting into Arcade and i was already having fun as hell just doing my own combos, but that's strange... i'm not that type of training mode guy, that means this game is already doing something right? I beated the story mode 3 times already using just the protagonist and i can indeed say this game was doing not something, but everything right. From peak character design to non-stop bangers and a lot fun movesets, this game offers everything you'd expect a good fighting game to have. The only thing that i couldn't enjoy of this game is the story because it's a skill issue of mine but unfourtunately, i can't read Japanese.

Also, noob tip: don't play Normal, play it on Hard. Fighting agains't Normal CPU feels like training mode, they just get stuck on the corner getting comboed to death. Trust me on this one, this tip is coming from a certified noob.

bem divertido pena que o único personagem legal de jogar é o protagonista e o arcade é mt curto e fácil (e o online tá morto então essa é a única coisa q restou do jogo)