Alex Kidd in Miracle World

released on Nov 01, 1986

Journey through the planet Aries to the beautiful City of Radactian - and save it from the evil Janken the Great. This game was considered to be Sega's attempt on Super Mario.


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If I could give a game zero stars on this website this would be it. It's hard for me to say that Alex Kidd is "a product of it's time" when it dropped in the mid 80s and there was already more than plenty of decent stuff by then.

Levels are a disorganized mess, Alex controls like he's wearing butter shoes to the point where its actually really fucking hard to have any degree of precision with him, one hit kills with nothing at all to remedy it, ontop of RNG being in blocks and the Janken matches you're faced with throughout the game.

How this game was a success and spawned a franchise is beyond me. It definitely has it's place in SEGA's history but it's no shock to me as to why they dropped Alex after Sonic came into the picture.

Whenever I think of SEGA games, there's a bit of a loop to most of them that makes you want to replay it. Either just getting better for higher ranks, or having a ton of fun. Alex Kidd severely lacks that appeal for me alongside the issues it has as a game that has aged poorly.

Genuinely, not worth your time.

Apparently this started out as a Dragon Ball game before development was scrapped due to licensing issues. I guess that explains why you punch everything. The levels have a decent variety, but aren't very engaging. The music is ok, but repetitive, and the fact that your fate rests on winning rock paper scissors every so often is just flat out stupid.

i know this isn't the best game ever made, but its the first game i have clear memories of playing as a kid. It was also a game i played with my father, so it will always be special to me.

Juego muy malo, llega a ser aburrido al punto de dar sueño, las mecánicas de los jefes de piedra, papel o tijera es lo peor que he visto, la música es repetitiva, en definitiva un juego muy mal hecho.

Imagine after surviving the underwater spike room and the hundred other death traps, you and your weird jump physics and Luigi-like controls now have to do the whole game over because you lost best of 3 Rock Paper Scissors and what do you mean there's a secret Continue cheat if you have money) no one told me that. Oh, and if you got past that and slipped up on the final puzzle? Nah you're dead and if you're out of lives do it all again etc etc. One touch death and no continues system (shown in the game anyways you need a guide to know there's a dev method) just makes it needlessly unfair.

I like when it does goofy stuff like the vehicles, and Rock Paper Scissors was funny the first time but it feels like the game is just really into you starting over, especially in the first level and second to last level (the castle). I think this focus on rock paper scissors shenanigans and dying in one hit is part of why he never took off despite the better graphics and level variety than Mario, it was just too brutal.

(Played in Lost Judgement)