Alien Breed: Impact

released on Dec 16, 2009
by Team17

An expanded game of Alien Breed Evolution

Alien Breed Impact is an explosive science fiction arcade-shooter that resurrects a much revered franchise with an epic story, swarms of highly intelligent alien enemies, high-impact weapons, highly detailed and rich environments; all implemented with superb technology in a state-of-the-art gaming experience. In addition to the thrilling single-player campaign mode, the game also offers a relentless, action-packed, online two-player co-operative battle mode.


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I find the Alien Breed franchise underrated. It's pretty entertaining and has a good enough story. Lots of explosions, aliens to kill, and secrets to find! There are some phases that I found hard.

tl:dr Yeah it's average, but splitting the game into 3 may leave some fuming. Luckily it's pretty easy to get your hands on all 3 eps, and hey you could definitely play worse. I had a good time, but i'm sure others might find it too bland to continue.

Alien breed original title in 1991 was originally on the amiga but was later on ported to MS-DOS. I actually never had an an Amiga or an MS-DOS, but I have played on them in my youth. In my school we had some of these donated in and I got to play the OG doom and a couple of other older titles.

That being said this version has some of the elements of the original title, but it really is different from the original title. This ones has an actual narrative told in comic form. As well as a Coop mode (That I didn't get to try out). An upgrade system that's a bit confusing, and a high score system.

If the original title plays like sci fi gauntlet this plays more like top down dead space. Exploring a ship going through an alien attack that wants to rip your face off while shooting the ever loving shit out of them. Save civilians, shoot the ayys that are totally not zerg.

Really it hits the dopamine spot for me quite well. There are very few things in the world I like more then shooting the ever loving shit out of different alien species we've come up with. With that being said the level design kinda meh, the weapon designs not too crazy and pretty standard, the ayy designs pretty bland, and boy oh boy do the environment feel samey.

That being said there isn't really a part in this game that I hate. The level design is just solid all around and you'll probably never really get angry at any encounter. You'll tell when shits going down the second you step within the room, and hey there are some interesting environments that change things up a little bit. Just not much.

Really if you skipped this game i'd shrug and say " Yeah I understand", but for me I had to finish this title. I got this a while ago on a bundle and I played it in highschool and I NEEDED to finish this title. Luckily the game itself is not fucking bad and hey I enjoyed my time shooting the bugs. Maybe the sequels improve on the formula (will update this if do)

A pretty fun but pretty repetitive shooter. Gunplay feels pretty good and impactful but the actual enemy feedback feels inconsistent and lacking. Given how often they spawn right in front of you, you'd hope you can just immediately blast them away with the shotgun, but that only seems to register half the time.

However, level design feels pretty same-y throughout and the gameplay never really changes much. It's very arcadey and sometimes that's perfectly fine if that's what you're in the mood for.

At about an hour per level across 5 levels, I don't really have that much to complain about other than repetition. Best played in like one level sessions. Graphically it also still looks pretty nice all these years later too!

It's alright, but the gameplay is pretty dated even for the year it came out, not to mention repetitive.