Alien Soldier

released on Feb 24, 1995

The planet Sierra is being attacked by Scarlet, a terrorist group lead by a vicious creature named Xi-Tiger who is plotting to destroy the human race. With vengeance, our hero Epsilon-Eagle will fight against Xi-Tiger as well as the terrorist organization that he formerly led.


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4 key words:
Pacing
Art style
Movement complexity
Difficulty
This game is incredible epsilon is such a cool character to control and a perfect match for the challenges that you will face on this unfinished masterpiece

Imagine you've mastered Shattered Soldier (or some equivalent) and you can now 1cc it regularly. Confident, you decide to show it off at some kind of event-- but upon beginning, your dexterity is seriously f u n k y and anxious confusion starts to gnaw away, followed by embarrassment.

Then you wake up.

Initially learning Alien Soldier was like running in a dream for me. Although I managed to complete it, the skill ceiling still looks awfully high.. and I love that.

Using Mischief Makers as a personal, relative example-- I've been playing that game for like 25 years (on and off). It's an exciting prospect to imagine that I could keep getting something out of Alien Soldier for decades to come. This one feels like a forever game for me. It might be my favorite aesthetic on the Mega Drive.

My least favorite Treasure game, including all of the licensed ones. I prefer games that either take 300 hours to achieve unsteady competence at, or Wattam. Alien Soldier sits smack in that awful middle point, where you can probably see the ending in about 20 hours of practice, but it's going to be grueling getting to that point. The precision it asks for is way too demanding for how clunky and at times unpolished it comes off as, at least in terms of level design.

I've never met an Alien Soldier fan but you gotta imagine they don't wash their asshole.

Game brutally awesome and hard. A must-play for MegaDrive/Genesis.

This was the first game I ever played as a kid where I remember thinking "I'm not old enough to be good at this." That ended up kind of being a misnomer, as I am old enough now, but this game is still violently resistant to mastery. Which rules.

Dificil mas prazeroso, algumas partes do jogo são um pouco punitivas demais ( o chefe que tem 4 ou 5 formas, nem lembro, me obrigou a usar save state a cada forma, unico que usei "trapaça" para vencer), em questões tecnicas o jogo é praticamente perfeito para o 16 bits, a gameplay depois de dominada funciona bem, recomendo testar o game, entender sua proposta e aproveitar.