Interstellar ping-pong with a deadly energy ball! Your spaceship is at the gate of the Alleyway. Use your vessel to repel the energy ball. Atomize space grids with your return shots. Destroy the entire field and move on to even more challenging targets. You're in command in the Alleyway!
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For whatever reason, Nintendo made a Mario Breakout and, despite knowing the branding power of Mario by 1989, didn't market it as a Mario game. I don't know what the thought was there, but the game is a solid enough version of breakout on a machine that was perfect for ports of the few successes that defined gaming in its infancy.