Amnesia: Rebirth

released on Oct 20, 2020

Amnesia: Rebirth is a new descent into darkness from the creators of the iconic Amnesia series. Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience.


Reviews View More

I feel very mixed about this. It's about as good as it is bad. The story, once again is a bit all over the place but at least you can get a sense of what's happening. There are a lot of "plot convenience" moments which got old very fast, but the visuals were stunning, the level design was interesting but confusing, and there were a lot of teleporting enemies in the first half of the game.

The second half of the game is where it gets a lot better. More scares, more lore, etc. I really liked the character interactions so it's a shame of how little there were. The monster design is really cool, similar to wendigos from Until Dawn, and the other world creatures were terrifying.

The puzzles really let me down though. Most were uninteresting and really confusing, several times I was stuck not knowing how to progress either because I didn't notice a small detail or I wasn't actually told what to do/where to go. Oh, and they gave you nowhere near enough lamp oil as it runs out so quickly. The matches burn too fast as well, so for a good portion of the game I was stumbling around in the dark, ESPECIALLY the beginning. Nowhere near enough matches. It was really bad.

The ending segment was really cool however, and my last few hours were probably my favourite. There is no real good ending, there's multiple and all are bittersweet. I chose the Iconoclast ending as I felt it was best overall.

If the story was more interesting and better paced, with better puzzles, this could have easily been 4/5 stars. Also I felt that Tasi talked a bit too much for my liking, and there were a lot of moments where I would be stopped or slowed to hear/see a flashback or drawing.

Uma história chata pra desgraça que desmistifica toda a história do Dark Descent porque "Haha olha que inteligente a gente explicando tudo". A gameplay é o Dark Descent só que sem a parte de estar num jogo bom. Ruim que só a porra

Mesmo eu tendo gostado da narrativa, ela não é tão boa quanto The Dark Descent, e não chega nem perto de SOMA, o plot twist final foi muito mais simples do que fora sugerido durante todo o game, além da problemática final ser bem imatura. Contudo, Amnesia: Rebirth foi o retorno que a franquia precisava, mantendo a excelência em atmosfera, bons puzzles, e uma imersão invejável.

so sad. i wanted to play this so bad, i was so excited; i loved soma, the bunker was too scary for me to play (/pos), & the narrative/plot looked right up my alley.

sadly, i just think amnesia games might not be for me. the lighting mechanic was really bad.. they give you a VERY limited amount of matches/lamp oil, but she freaks out if she's in the dark. i literally tested it, lit a ceiling lamp then stood in the corner & it started to do the crunchy audio cues & wobbly camera. the jump scares felt really cheesy & as much as i wanted to be engrossed in the story, the poor design choices didn't do it for me. :( very sad, just not for me.

Reminds me of Prometheus, a lot of people don't like it because it pulls back some of the curtains of the story and what's really going on, I personally don't mind it, main complaint is some of the gameplay sections should be better but I like Tasi as much as Daniel from the first game (Daniel is just more interesting)

Provavelmente o pior jogo de terror que eu joguei. Achei muito viajado. Demorou muito tempo para a história se desenrolar e não me prendeu o suficiente para terminar.