Amnesia: Rebirth

Amnesia: Rebirth

released on Oct 20, 2020

Amnesia: Rebirth

released on Oct 20, 2020

Amnesia: Rebirth is a new descent into darkness from the creators of the iconic Amnesia series. Set in the desolate landscape of the Algerian desert, the game will focus on new character Tasi Trianon as she sets out on a harrowing journey through devastation and despair, personal terror and pain, while exploring the limits of human resilience.


Also in series

Amnesia: The Bunker
Amnesia: The Bunker
Amnesia: A Machine for Pigs
Amnesia: A Machine for Pigs
Amnesia: Justine
Amnesia: Justine
Amnesia: The Dark Descent
Amnesia: The Dark Descent

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Reviews View More

Left me pretty underwhelmed. After the first hours I was quite positive, I liked the desert setting, how the mystery gets established, and the exploration up until that point, the highlight being the fortress, in which the player is stuck in for a while. That place captured what made the first Amnesia great I think, a single vast location you have to make sense of, with a hostile presence lurking in the dark, keeping you on edge and a great sense of progression in exploring every nook and cranny. It also incorporates the strengths of past Frictional games, most important their unique physics based interaction with the environment and puzzles that make use of that.
After the fortress, though, the game kinda starts to stumble for me. The story gets convoluted and unfocused, which is not helped by the more and more disjointed levels/locations the player traverses through. The sense of exploration I got in the fortress section got lost on me, as well as the story, so the latter half felt more and more like a slog to play through. It also didn't help that the presence of monsters became too dominant, so they became less and less frightening and more of an annoyance.
The unique death mechanic, the game has, also allowed me to skip multiple sections of the game, which made a few challenging situations pointless and rather random. The goal of that and the more disjointed locations were probably to make the player feel lost and losing control, but that didn't really work for me, unfortunately, I just wasn't as immersed as I was in past Frictional titles.

I really like the gameplay and mechanics of this one, such as the resource management with the matches and lamp, along with managing fear, but the story felt like it lacked agency, which isn't good for a game that's trying to convince us we could turn into a monster at any time.

Not too big of a fan of this Amnesia entry.

TL;DR: not the best story (SOMA) or horror (The Dark Descent), I don't know what they ended up going for here ultimately.

The monsters do instill a sense of horror and anxiety when they are in your area but ultimately they look goofy and even if you die to them u just backtrack a few paces so it's not a big deal.

The lantern and matches lasting no longer than I do in bed are more annoying than scary. I do recall times when I was scared of the atmosphere and the darkness but eventually you get used to the mechanic and just deal with spamming WASD and moving your mouse frantically at 10,000 dpi to avoid being consumed by the fear.

However, the choices at the end were nice. There are 3 of them, 1 of them is absolutely ass, ain't no bitch getting my baby. The 2nd one is kinda just to piss off the ghost lady cuz you ultimately become a problem for everyone else and I'm okay with that. The 3rd one where you completely obliterate the immortal ghost lady and her inflated ego is the best, I mean, u and ur baby fking die but at least it's an honorable death.

The voice acting was decent, can't recall any highlights but it wasn't bad or mediocre.

Paying a homage to The Dark Descent with Herbert, Daniel, Alexander, The Shadow, Algeria, and The Orb was cool. Having the story fleshed out there was nice.

I'm gonna go watch some lore videos cuz I only read 60% of the tablets and entries so I'm missing out something probably.

I'll update this guide if anything cool was there, otherwise 2.5/5, you should probably skip this one.

Frictional know how to make a great game what can I say?

Coming into this as a huge Dark Descent and SOMA fan, I was obviously curious what lessons they learned from the latter to apply to the former. The answer is subverting horror tropes about motherhood, but not quite as thought provoking as SOMA. Granted I can not bear children and wonder how someone who could would view this game, but while the gameplay carried me on a cruise to the end, the story hit its peak when you get to The Factory.
Anyway, one day it will get a proper assessment, but I'll need to wait.

Compelling, disorienting, and rather tense, this installation of Amnesia isn't as simple or tight as the other iterations but offers a more complex story with a grounded, thorough experience that is unsettling to say the least. The game balances between keeping tension and not desensitizing you to the dread-filled moments, throwing you off balance and creating the feeling Tasi has as she tries to remember and find her friends. Solid visuals, art direction, and voice acting also aid the experience. Perhaps a little drawn out and lacking satisfaction in some areas, but a very solid entry nonetheless.

Quite an interesting entry to the Amnesia games. There are so many improvements from the previous games, but at the same times there are definitely some conflicting game design decisions too.

First off, the interactivity with the environment is back from TDD, and it is improved upon. The new inventory and resource management was way more immersive and I liked the concept of using matches or your lantern as a light source.
The setting and environments in the game are top notch as always for the Amnesia series, so no issues there either. And improved graphics are beneficial to the environment as well.

Here's where the game starts to fall a bit short for me.
First, the soundtrack is nowhere near as present as other games, which is such a shame since it adds so much to the horror, which I found to be a bit lacking.
The monsters also stopped being scary quite quickly, which is such a shame considering they have by far the most intimidating designs and move pretty fast too.
The story is way too all over the place until the end of the game. I know that's kind of the point, but none of the notes I found immersed me enough; the only ones that did were those that linked to previous games.

Overall, it was a solid experience but TDD is still the better horror game. Besides, I felt it was a few hours too long.