Angband

Angband

released on Dec 31, 1990

Angband

released on Dec 31, 1990

Angband is an open-source roguelike, the goal of which is to survive 100 floor levels of the fortress Angband in order to defeat Morgoth. The player begins in a town where they can buy equipment before beginning the descent. Once in the maze-like fortress, the player encounters traps, monsters, equipment, and hidden doors. With the help of found objects and enchantments, the player's attack and defense power increases, and can even neutralize specific attacks. Angband gameplay emphasises combat and careful resource management. The player has finite health points, and death is final. Although Angband records the player's progress to a save file, it does not allow one to resume a saved game in which the player character has already died. If the player overcomes Morgoth on the 100th floor, the game continues, and the player may continue descending to further floors. The levels are procedurally generated, allowing for a unique game in every play.


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The beginning of the end of video games.

lot of depth and probably the pre-2000s roguelike i enjoy the most in the context of modern developments in the genre. encourages scumming a little too hard as a consequence of its much more ponderous approach towards pacing, but if you're not rushing to progress it can feel almost relaxing. realistically you're probably playing one if its many variants as opposed to the base game, as angband has a ton of them in active development even now

Play Frogcomposband, the bigger variety of stuff makes the grind easier on the soul.

okay guys i have an idea,. what if. check this out are you listening. what if diablo,, was good

the tactical combat and loot table aspects of roguelikes polished to a sheen, and absolutely nothing else. dont expect to like it if you are primarily into hack or qud. rumour has it beating frogcomposband gets you guaranteed entry to greybeard valhalla

#2 install on a new linux system

One of the classic Roguelikes! Long, complicated, rewarding.