

Players move into a living, breathing world inside the Nintendo DS...and then invite their friends to visit from anywhere on earth. In Animal Crossing: Wild World, the sequel to the popular Nintendo GameCube game, players and up to three friends can hang out in the same village and interact in real time -- either through wireless LAN or over Nintendo Wi-Fi Connection. Players can visit a friend's village from thousands of miles away. The touch screen makes item management and world navigation a breeze. Typing letters and designing patterns are now just stylus strokes away. Days and seasons pass in real time, so whether players want to decorate their homes, catch bugs or fish, collect brand-new items like hats and sunglasses or just chat with the wild and wacky characters in their villages, there's always something to do.
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the original animal crossing and wild world are all about making the best of a shit situation, savoring what precious time you have since no one/no thing waits for you. not the shops, not the people, you arent the center of your own world, you arent this omnipotent mayoral god like all the newer games try to push so hard. the game starts of literally putting you in debt and forcing you to work it off showing life can be hard and unfair, sometimes all you can do is grit your teeth and push onward until later, you can finally enjoy the payoffs, all the work you put in making it all the more satisfying. You also learn to enjoy your free time and the little things more like doing some light fishing or gardening listening to the somber soundtrack. the villagers being rude is also a huge contributing factor to why i love it too because fun fact, not everyone in life is nice/ black and white fitting into one archetype. not every villager needs to be cycled out for the perfect village comp people seem so hinged on nowadays spending real money to buy their perfect lineup. it also makes you learn to appreciate the nicer people more. animal crossing and its sequel wild world are some of the best most accurate portrayals of modern every day life, that no other title has really seemed to grasp in quite the same way, new animal crossing is all about you being the center of attention, nothing happens or moves unless you directly do it. in the new game villagers cant even move in unless you delegate and build theiur houses. old animal crossing villagers would move in and out however they pleased "i like this spot so i wanna live here, this isnt your island or life to dictate"