Armored Core V

released on Jan 26, 2012

Armored Core V revolutionizes the series with a completely new atmosphere and a strong multiplayer component to compliment its single player mode. In addition, the online mode has been completely redesigned to focus on battles on a global scale, based on team play, absolutely immense. With mechs that are smaller than the previous chapters, Armored Core V is more focused on tactics used effectively geography level rather than relying only on the attacks.


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"Gen 5 is the absolute worst AC generation"->They played it on PS3
"Gen 5 is actually good you're just bad"->They played it on Xbox 360

Unfortunately, I've got to play the PS3 version in OG hardware and made Dark Souls' OG Blighttown look like Metal Gear Solid 2 in comparison. I have no feelings towards this game but FromSoft should be ashamed to have pulled one of the absolute worst running games I have ever played. Why is this generation such a pain just to be played normally??? On OG PS3 this runs like dogshit, let alone RPCS3; on Xbox 360 I saw it runs smoothly but you need good-ass hardware if you want to play it on Xenia, otherwise you've got to play it WITHOUT AC TEXTURES????

I've always closed an eye on From Software's absolute lack of capacity in terms of optimization, but this is too much I'm sorry.

AC V's focus on online-play had repercussions on its single player content and balancing. It's just not good

Челы реально убрали авто-аим и возможность полетов и игра сломалась.

Kota Hoshino's music for this game goes insanely hard. He's really channelling his inner Nine Inch Nails for a lot of the tracks. Stain is one of the best final boss tracks in the series.

Disaster of a game. Horrible framerate on PS3, questionable design choices, tanks suck ass and can't even boost because the booster management is ass and there is no classic boost, UI is ok but not intuitive, story has 2 or 3 good moments (the first train bit is memorable and mission 08 might be the best in the game overall) but is completely ruined by the mess on the screen and the framerate. Sometimes it's very hard to tell what's happening on screen, the game is too fast for being tactical and too janky to be entertaining. The OST is the best in the series imo but the game is not fun, at least solo. You have to be equipped for anything or a single hit makes you drop a lot of health if you don't have the big stats. This makes it that once you try a good build (heavy bipedal for big AP and overall defenses, especially TE) and find at least three weapons of three different damages you never touch the garage again. Melee weapons have no boost, kick is the way to go when it hits. Of course you have to overboost and hit enemies, but how can I when the framerate barely hits two digits?

Everyone knows gen 5 (or at least this game, i'm not quite sure about Verdict Day) is mostly a multiplayer experience, and it shows. the single player campaign is not only boring, but even the customization that's a literal staple of the series is almost non existent if you're not willing to grind boring side missions, because shop components get unlocked in the shop as your team level progress, and the only way to do that is to play missions, whether it's the 9 story missions (yep, not a lot of them) or order missions which are just "kill those enemy units/AC"

Thankfully it doesn't really matter, as the game is piss easy. Enemies usually do chip damage to you, and as long as you get one (good) weapon of each type (there's of them and you got 5 weapons on you), you're kinda good to go. Sometimes harder enemies do appear, but the missions have multiple checkpoints (thankfully, as they're pretty long), and even garages allowing you to get back to full HP/ammo and change parts if needed, so unless you really did not go out with a good enough build it's just a matter of retrying.

The base gameplay is interesting on paper, but never really clicks here. You're way slower than in previous games (especially coming from gen 4), there's no more flying around, movement is closer to gen 1 and 2 but even more slow and grounded. However, you can use bursts of energy to dodge in each direction, and also wall jump, and i think it's sick on paper, you can really gain some cool speed and height this way, the maps are even built around that since they're mostly city streets. sadly few are the moments where the game throws anything at you that showcases the potential of the system.

Scan mode is terrible tho. Having a mode where you can't shoot but can analyze enemies to find their weakness (and also get your energy back faster) is neat on concept, but, and that's one of the biggest issue with this game, that mode is damn near unreadable. Your screen gets a blue filter that makes everything look terrible, the scan UI is unreadable in the middle of action, and everything in this game is like that. The HUD is terrible, and every time you get hit your screen "glitches", the game already has a pretty terrible esthetic (it's the classic 7th gen gray look) but the on hit effect makes it worse

The music is absolutely phenomenal tho, everything else is kinda just ass