Armored Warriors

Armored Warriors

released on Dec 31, 1994
by Capcom

Armored Warriors

released on Dec 31, 1994
by Capcom

In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end. But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians. The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians. And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia. The most intense battle in human history is about to begin...


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This was cool but also probably a bit too much was on screen constantly.

I played through Armorer Warriors three times today on my Arcade 1up cab. Firstly I played as the orange character and it took me 14 continues to see the ending. Using the Blue/Yellow characters took me another 14 continues and finally a playthrough with the Green character took me 13 continues. I felt like I was getting better, but only a little bit. And some of the later bosses felt a bit cheap, so I was hammering the energy draining super moves.

Attacks had a good sense of weight to them, although some of the weapon pick ups felt much more useful than others. I quite liked the tank-like treads and the drill arm. Napalm was pretty cool too. Gameplay was surprisingly hectic considering the size of the mechs. I found that the size of the characters made it difficult to line up your attacks or avoid the enemy attacks, especially when the screen was busy.

Overall, I thought it was a bit bland. The gameplay was solid, but I didn’t care for the story or the characters. The graphics were good, but I’m not into the mech/military theme and none of the music was memorable.

Beat 'em up com robô gigante e durante o combate pode pegar as partes dos mechas inimigos e colocar no seu robô.
Precisa falar mais alguma coisa?
(Tirando que todos os diálogos estão em japonês)

Extremely nice-looking mecha beat-'em-up with custom parts and weapons, picked up as you go. For a Capcom title it doesn't overstay its welcome. Still I can't fully get into it; I think the heavier mecha movement doesn't appeal to me in this context. But it's good.

It's interesting how this game is pretty much the ancestor to Cyberbots: Fullmetal Madness, only instead of a fighting game, it's a beat' em up.

I really like how many weapons and sub-weapons you can find in the stages, they help give the combat of the game more variety and prevent it from being as stale as other beat' em ups.
Besides that, the story was simple, but fine, and I really liked how the game's OST sounded like something you'd hear in one of the SNES Mega Man X games.

Besides that, it's a good game, don't have much to say about it.

Ben hiç beğenemedim. Çok kaotik, ekranda çoğu zaman ne olduğunu anlayamıyordum.Savaşlar da tatmin etmiyor. Mecha seviyorsanız seversiniz herhalde de ben beğenmedim