Asdivine Hearts

released on Oct 31, 2014

Restore the balance of light and shadow in the world!Beautiful hand-drawn visuals and a story of epic proportions bring Asdivine Hearts to the forefront of PC gaming! Travel alongside four companions and a cat in this fantasy 2D turn-based RPG!


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It's an actual, non-gacha RPG on mobile: not an especially good one, but it doesn't have much competition. It plays fine and looks good if you can get past the truly heinous number of enemy palette swaps. The writing is bad—it's like a straw JRPG imagined by someone unfamiliar with the genre given physical form—but aside from that, it's totally inoffensive.

There's zero reason to play this on console or PC, where plenty of other, better RPGs are available. Frankly, even on mobile, you're probably better off going through Square Enix's library of ports.

Side note: After Hearts, Kemco switched from hand-drawn animated sprites to tweened ones, which look like absolute shit.

Didn't hook me enough to keep going

Asdivine Hearts is a game that was originally on mobile phones and shows a lot with its limited graphics, music, and all-around quality. It’s my first Exe-create game and will probably be my last for quite a bit. The game is not bad, but it’s below average. The game has about eight tracks throughout, excluding the final boss and battle, and has about 5 or 6 dungeon designs. Again, it was a mobile game at first, but it’s a 20+ hour game and the repetitiveness begins to show up very fast. After getting all your party members it’s basically: Go there, get directions, go to the dungeon, beat the dungeon, and repeat the cycle 20 times. The main storyline is nothing too interesting, but it does its job, while the characters are one of two highlights for me. They are cliches but are endearing all the way through and do have a bit of development to them plus, if you are into harems in anime, you can choose the girl you can end up with and have multiple endings. Now the other highlight of this is the combat system. The combat system is turn-based, but of the Final Fantasy SNES kind, with the faster characters getting turns first. It also has a grid system that is 3x3, where you can put your party members and where the enemies will be. It’s not the most complex system, but it’s intriguing, while the enemies being challenging and not total pushovers make you think a bit during fights.
All in all, Asdivine Hearts is a below-average game, but not an outright terrible game. If you want something, that you want to play for a lot of time but in short sessions, this game is for you. I’ve also read that the sequel is far shorter than the first, which could be for the better. I’ve also read that this game has a lot of post-game content with multiple endings, you can get more than 100 hours of gameplay. But if you go into the game thinking it will be more than a mobile RPG, you will be disappointed.