Assassin's Creed Odyssey: The Fate of Atlantis

released on Apr 23, 2019

An expansion for Assassin's Creed Odyssey

The story arc will be cut into three episodes, with each episode being released roughly every six weeks after the release of the first, and will set players against mythic creatures while they uncover the mysteries of the fabled sunken city of Atlantis.


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This DLC is so much better than the other one. It adds 3 new zones to explore and more than 30 hours of gameplay, with new sets of equipment. You get to learn a few things about Greek mythology and can earn extra skill points.

This one is tricky to review. The dlc is split into 3 chapters much like previous one, but each has a different structure, narrative thread, set of characters and even takes place on completely different realms. You won’t get a satisfying conclusion when you’re already into the next episode. Maps started shrinking as the episodes went on, much to their benefit as the activities started filling less like filler. My favorite was 2, the underworld one. It seemed to strike a nice balance where all the world activities tied into the main quests and the side-quests. Narratively is also the best one as you’re able to close some threads with the characters that died in the main game.

Now, the overall changes; they started churning out NPCs that don’t have the same 4 face models. All maps are separate from Greece with new stunning art directions. There’s a bigger focus on verticality made more prominent with teleporters at different height levels. This journey focuses on Kassandra mastering the powers of the staff, as such it comes with newer gameplay mechanics. Your existing abilities can now be enhanced with often new satisfying effects; Ares’ madness was a highlight since it allows all the beefy bulk of your assassin damage to be used in combat.

Sadly this dlc also concludes of the modern time plot, which means we have to deal with, ugh, Layla. She goes out of her way to be her most annoying self, it’s beyond me as to why they decided to add interludes where she keeps acting as a brat.

Enjoyed this more, mostly for the realised mythical environments. Story was as the story was for the main adventure, which is not as interesting as the games true purpose. Traversing a large map (or three realms in this instance) and collecting and ticking off every location. I feel like this game (much like Origins) is more about its scope and scale and the grandness in which it presents its adventure, than any direct sustenance delivered via the narrative. An Odyssey, it definitely feels like.

pretty graphics and environments cant save how fucking boring this is, not to mention how fucking unlikeable Layla is

Le Sort de l'Atlantide, ou plutôt le Larbin des Dieux.
Trois chapitres bien différents, qui exploitent chacun les gameplays développés dans le jeu.
1er chapitre une corvée de devoir quasiment tout vidé. 2nd expédié parce que pas envie de m'éterniser. 3ème plus intéressant.
Malgré une carotte pour te faire avancer, le chapitre 3 est vraiment cool dans ce qu'il raconte et fait découvrir au joueur.

Altought is interesting that Ubisoft gets more into the mythological side of their settings, this DLC was really overblown, is just a series of side objectives stick together with a half-baked story between missions, it has it's moments here and their, especially in the Underwolrd section, but nothing really memorable, the cool part was all the new abilities and equipment the DLC gvies you.