Astro Boy: Omega Factor

released on Dec 18, 2003

Join Astro, the robotic superhero with a human mind, in a quest to reunite the robotic race with humans. Astro uses his seven super abilities to face off against the likes of Atlas, Blue Knight, and more than 40 other characters. The game brings classic 2D gaming to the Game Boy Advance along with an original seven-episode story. Playing as Astro Boy, you'll learn about justice, compassion, evil, courage, and the history of Astro Boy--all while building Astro's Omega Factor and strengthening his character and superhuman abilities.

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I'll be honest I'm not getting much out of this one.
The boss fights feel a little too unforgiving on normal and the game as a whole is a boring cakewalk on easy. While it feels good to play, I feel like you need to care about Astro Boy as a series at least a little to get much out of this besides the fun gameplay since that's all there really is here. Also, everything I'm hearing about needing to beat it twice is turning me off from it.
It also does the thing where it's a beat-em-up with stat upgrades and mixing those two together is a major turn-off for me. How will I know which stats I should be caring about before I enter the next stage and get beat to a pulp because I upgraded my special attack stat instead of life? I feel like games like these work best when you can easily respec your character to experiment with different combinations of upgrades to see what works best for a stage. Given the short nature of the game (going based off HowLongToBeat's stats) I guess it would make sense that they wouldn't want to include that but having the option would be welcome.
I want to like this game! Everyone calls it a classic! I feel like I'm missing something here, but I just don't get the hype. I'll have to give it another shot sometime and hopefully I'll be nicer to it then. Maybe you'll get more out of it than I did, so give it a shot if you want to see if it's right for you.
Also, it's complete B.S. that you don't get a stat point if you skip the tutorial.

This review contains spoilers

I played this game not expecting much, but honestly, this is one of the better gameboy advance games I've played (although not my favorite, would put it in my top 3). The Gameplay is solid, combat is fun and the storymode is intriguing. The only thing that kinda brings this game down is that you are forced to play through the same levels over again in order to beat the game, but I honestly kind of like the mechanic of having to play through the game to achieve the true ending. Highly recommend a few playthroughs of this one.

Treasure never misses as per ususal. NGL tho there are a few things the game does near the end that I wasn't particularly a fan of. The game has a lot of action in it and gives a lot of movement options that make the game feel like a pesudo-sequel to alien soldier (which is probably one of the highest compliments i can give to a 2D action game). However, due to the fact supers are easy to farm you are mostly going to be relying on spamming arm cannon lasers to deal with most encounters, and the invincible dash move isn't nearly as snappy as the one in alien soldier. You also have to play through the game twice for some reason, with a whole bunch of cryptic secrets that are mandatory to see the true ending, so get a guide ready. It felt like padding, but I think the padding was probably done on the behalf of hitmaker, the co-developer of this game, whereas treasure did the gameplay front, which is indeed kickass. This game is still something you should try if you enjoy action games, but it just didn't hit the same super huge highs as treasures other 16-bit games.

Got boring after playing it all over again (which you have to do btw)

One of the last bright spots of Treasure's output, a stunning time travel platformer with so much friction in its action that it feels like the game grinds your nervous system as you play it and uncover some other weird new corner of where everything is going, who everyone is, all of that. It's like if 13 Sentinels didn't want to cry in the club.

A great 2D action game from the studio who’s 30 year history is almost exclusively cool 2D action.
I was also surprised at the story and it’s time travel, which ended up hooking me right before the end. Going back n forth between levels for clues made me feel like I actually uncovered the twists instead of just watching them.