Astro Boy: Omega Factor

released on Dec 18, 2003

Join Astro, the robotic superhero with a human mind, in a quest to reunite the robotic race with humans. Astro uses his seven super abilities to face off against the likes of Atlas, Blue Knight, and more than 40 other characters. The game brings classic 2D gaming to the Game Boy Advance along with an original seven-episode story. Playing as Astro Boy, you'll learn about justice, compassion, evil, courage, and the history of Astro Boy--all while building Astro's Omega Factor and strengthening his character and superhuman abilities.


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Getting the good ending is p much impossible without a guide, but what a beautiful ending it ended up being. Maybe I will read the comics.

Probably the best gba game i've ever played. Another winner by treasure. A love letter to not just Astro boy, but Osamu Tezuka as a whole. The ending sequence is what really made it something special for me. Also just the fact that i think playing this made me better at video games in general. Whenever I died (except for one boss) i always felt like i messed up and i could do better. And I always did.

This review contains spoilers

Jesus Christ this game is a masterpiece. Didn’t expect Phoenix & Black Jack to show up cause I’m clearly unfamiliar with the manga but yeah. You can feel Tezuka's classic touch, primarily his message about life's universal value, how it permeates thru the organic, the technological, and even the stars.

Treasure delivers on all fronts in terms of game development. The leveling up system felt fair and challenging at the same time (wish I didn't level up my shot meter so much early on lol). there's lots of variation in the 7-8 levels as well, ranging from Gunstar Heroes-ish beat 'em up sections to horizontal shooter segments. There's even times where the stage setting changes basic gameplay functions, like the level with altered gravity. The only drawback was the blue Knight dueling bit, which felt unfairly punishing/annoying (I hate that the A button timing had to be SO exact, and Astro Boy dies in one hit wtf). There's also too much ambiguity and confusion on what to do next during the second replay half of the game, but that's a fairly minor quip.

Overall the music, visuals, and dialogue sections are beautifully made. Feels like Treasure put tons of thoughtfulness and detailed effort into making a faithful, robust tribute to Tezuka's work. Everything meshes together for an absolutely astonishing experience.

Expected to enjoy this more than I did considering my love of both Astro Boy and Treasure. Astro's movement feels like it was designed with a significantly less confining screen size in mind and while I enjoy the Omega Factor system in concept it often feels like an illusion of choice because upgrading certain traits/abilities is often a requirement to progress effectively. Still a charming and fun game but just expected a bit more of that distinct Treasure weirdness present within the gameplay.

It was fun but doesn’t hit the same anymore ngl

Expected a little more from this one ... The close camera doesn't really mesh well with Astros agility, the skill system is extremely unbalanced and only punishes you if you go for the wrong stats and the level design is super linear and boring.

It does have it's good points, though. I like the idea of the combat more or less revolving around filling your energy bar to constantly use special attacks. It leads to using your strongest attacks in a efficient way while forcing you to use your basic moveset as well.

I also enjoy the look of the game and most bosses were quite decent. Didn't care for some of the enemy designs, but maybe they just adapted the manga/anime. I'm not familiar with it, so I can only guess.

It's a decent time but going back and replaying the whole thing for a different ending doesn't sit right with me, which is why I quit after the first credits rolled.