Audiosurf 2

released on Oct 02, 2013

By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.


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Neat concept, but if you played one song you kinda played them all.

its kinda cool to have it autogenerate stuff but i wasnt that interested by it. just play osu or sumn unless you like the style

Fun little game with a ton of new features.

Audiosurf 2 is an improved version of the first game with some new shiny visuals, many more modes to play and a built in track list.

I really liked this second Audiosurf game. It just offers so much more than its predecessor. Although the game is mostly the same as the first game, there are some unique new modes. Some are all right, others are great.

You now got a dude on a long board, riding the waves of music, making super jumps at certain peaks, you got a obstacle course mode in which certain nodes are walls that you need to slide under or jump over and, of course, all the classic modes from the first game. It offers a lot of new variation, although I mainly sticked with the classic modes.

In terms of graphics, the environment and light effects in the background look stunning. It really adds depth to the tracks you are surfing and the nice solid black in them let the colors pop out. Your little ship also received a small upgrade. The blocks are now oval balls instead of the rectangular blocks from the first game. Although fine, I preferred the use of rectangles over the round shapes.

Instead of grey blocks, that you need to banish to the bottom of your que to make them disappear, you now need to avoid distortion spikes that do not have a lasting effect on your playing grid. It is a nice upgrade from the first game and looks a lot easier. However, your punishment for riding over them is a screeching sound in your headset that screws up the song for a moment, something that you want to avoid obviously.

The sound effects are a little overwhelming, one of the reasons I (and I think many others) turned them off immediately so you could focus on the music that you are surfing.

Speaking of the music, off course you can still add your own tracks, like the first game, but Audiosurf 2 features a big build in track list with a lot of unique artist and tracks that I did not know before. When I tried them, I immediately fell in love with Ensnare and its tracks and a lot of other gems that I discovered this way. It is just surprising to discover how many great build in music tracks this game provides right from the start.

Although I really like the new music Audiosurf 2 comes with, I still hoped that there could be some way or integration with Spotify in the future or in Audiosurf 3. It would make life so much easier.

Audiosurf 2 is just a great game and the best “music surfing” one, in a series of many. It is simple but effective and in this installment, it just offers so much more than the first game, especially with the low price in mind.

I would definitely recommend this game.

Tried it but I didn't enjoy the game modes as much as the first game, and I also couldn't figure out why the controls didn't feel as responsive as the first one.

Sadly, Audiosurf 2 never caught on with me like its predecessor did; yes, the graphical effects are much improved, but the new modes simply don't jive that well with me. There are other complaints (like the clunky UI), but I fear those may be obsolete because they were formed while the game was in Early Access. It's quite possible that the game has improved since then; if so, this whole review may too be irrelevant.