Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition

released on Nov 27, 2012

Baldur's Gate: Enhanced Edition

released on Nov 27, 2012

A remaster of Baldur's Gate

Running on an upgraded and improved version of the Infinity Engine, Baldur's Gate: Enhanced Edition includes the entire Baldur's Gate adventure, the Tales of the Sword Coast expansion pack, and never-before-seen content including a new adventure and three new party members: the Calishite monk Rasaad yn Bashir, Neera the wild mage, and Dorn Il-Khan, the evil blackguard.


Also in series

Baldur's Gate 3
Baldur's Gate 3
Baldur's Gate: Siege of Dragonspear
Baldur's Gate: Siege of Dragonspear
Baldur's Gate II: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance
Baldur's Gate II: Throne of Bhaal
Baldur's Gate II: Throne of Bhaal

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Look, Baldur's Gate: Enhanced Edition is a classic for a reason, but it's definitely not for everyone. It's built on old-school D&D rules, so expect a ton of reading, slow combat, and dying A LOT. But the story is incredible, the characters are memorable, and there's an insane amount of freedom in how you explore the world. If you love deep RPGs and don't mind the older style, this is a must-play. Just be prepared for a challenge!

A time capsule of the 90s. I'm sure this game was designed around players having a sense of honor. Eg you roll for stats but you can just keep re-rolling until you get the stats you want. Many fights can be trivialized by ambushing the opponent. Nothing forces you to play your chosen alignment.

RTWP is an interesting battle system because it allows you to automate easy fights while taking your time with hard fights. This works nicely for D&D which is designed around having easy fights to drain your resources and hard fights to put your tactical skills to the test. Unfortunately it's dulled by how easy it is to rest. As a result the game is mainly difficult through surprising you and the fact that you have to consult a guide to see monster abilities.

I would only recommend this for people who enjoy atmospheric jank. The transition between exploring and combat is very smooth, and I can see this triggering gamer feels in way the turn-based BG3 can't.

Como eu queria ter gostado mais desse jogo

É um dos jogos mais emblemáticos do gênero, e muito doque ele faz devia ser muito foda em 98. Infelizmente, o encanto dele não conseguiu se manter, e só sobrou uma experiência em que eu não senti nada jogando.

Quer um mundo grande cheio de gente? Melhor jogar TES

Quer uma escrita foda? Melhor jogar Planescape

Quer os 2? Provavelmente os outros jogos da BioWare vão te atender melhor

Ainda vale a pena jogar, pois é parte integral da história dos WRPG, mas com a mentalidade atual, é difícil replicar a magia que esse jogo deve ter tido em 98

This remaster zooms out and makes the game less gruelingly slow, but I'm not sure that's a good thing. Nevertheless, lives up to the hype. The sequel is ironically probably a better intro for someone who has never played a CRPG before, because low-level DM-less D&D is just as dull and tedious as you'd expect it to be.

The new characters are MOR but the middle campaign Dragonspear is excellent insofar as giving you a taste of what real fun combat will look like in 2 and Throne of Bhaal.

It's easy to see why this game is heralded as the start of a great run of CRPGs. Though my knowledge of DnD is quite small, I was more or less able to grasp the systems in place. Though I may have done things a bit differently, I was still able to utilize a good amount of strategy.

One thing that I kind of picked up on that carries over from what I understand of DnD from my limited experience is the ability to kind of cheese the game system if you really know what you are doing. Of you want it to be, the game can be made a lot easier as you spam enemies with broken mechanics or exploit the rather simple AI.

The story and world building are two aspects that really stood out from such an early RPG. But I guess that's mostly to be expected when you set your game in one of the most well crafted fantasy worlds ever made.

The characters fell a bit flat because of the limited dialogue though. Outside of the little biography on each characters profile I basically don't know anything about any of my companions. NPC's are even worse as you really don't interact or talk with them much. Most dialogue is centered around quests, so you don't get a good sense of the characters.

I also disliked how most of the strategy in combat seemed to come from preparation beforehand (equipping the right spells, having the right potions, etc.). A good portion of the combat was just clicking on enemies to attack. I much prefer the JRPG style of combat that gives every character, regardless of class, different skills and abilities to use during combat that add more layers to it.

Overall though, if you enjoy RPGs this is probably one you should experience at least once.

O jogo que estabeleceu os parâmetros do que é um WCRPG. Falar dos pontos fortes de Baldurs Gate é basicamente falar de tudo que hoje considerariam trivial e estabelecer o trivial, criar o clichê, é pra poucos.