Banjo-Tooie

Banjo-Tooie

released on Apr 29, 2009

Banjo-Tooie

released on Apr 29, 2009

A remaster of Banjo-Tooie

The Xbox 360 remaster of Banjo-Tooie has visual and performance improvements over the Nintendo 64 version. In this version, the player doesn't loose the notes after getting out of a stage, which is a major difference over the original, since it doesn't require the player to get everything again after leaving or dying. It also has a reimplementation of the Stop 'n' Swop feature, using the save data from the Banjo-Kazooie remaster to unlock new content.


Also in series

Banjo-Kazooie
Banjo-Kazooie
Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts
Banjo-Pilot
Banjo-Pilot
Banjo-Kazooie: Grunty's Revenge
Banjo-Kazooie: Grunty's Revenge
Banjo-Tooie
Banjo-Tooie

Released on

Genres


More Info on IGDB


Reviews View More

A better Version than the first which isn't surprising this was the magnum opus for Rare so it makes sense that they would make such a good game

Grunty Industries is like SMT if it was good

Not as good as the first one, but it still has that classic Rare charm and the levels actually manage to be more atmospheric, in my opinion.

Go check out my Banjo-Tooie N64 review to get my full thoughts on the game. I will share the part of my review that specifically talks about the 360 version here though.

How does the Xbox 360 version improve on Tooie? Not much to be honest. It improves some controls. Stop n Swap lives on in this version. You get some player icons/profile pictures and a wallpaper for your 360. It looks better. I believe you could select a boss rush mode and play all the mini games from the menu. It also improves the controls the the first person mode.

I do love this game. It is not better than the first game, but not a bad sequel.

I don't think I've been filtered faster by a game in my entire life. This game starts to stray from the few things I enjoyed from BK real fast, in pursuit of simply being BIGGER. Characters can't help but flap their lips with no end in sight, and the camera dramatically pans like I'm visiting the Eyewitness Museum every time I do one little thing. There's what feels like three times the amount of ground to cover, with no new movement techniques to compensate. Even with the game granting you all your abilities from BK at the start (a nice bit of continuity), I feel like there's nothing to actually use them on, so the game keeps piling on even further moves to compensate. Ooooooor, they'll just let you play as Mumbo, because there CLEARLY wasn't enough to engage with already. Sometimes the game gives up on pretending it's a platformer and just becomes a first-person shooter. I am constantly getting lost in these massive, labrynthian areas, even with the multiple warp pads.

It's really overwhelming, and I'm not having fun. I think it's best I leave it at that before I further trample all over the childhoods of the people who think this is an uber-masterpiece.