The game focuses mostly on reality fighting than fictional. At the start of the game in 1P mode, the player will face against the other fighter that uses the same fighting style as the one the player chose. After the player wins against the opponent, the player will face against other opponents that use other fighting styles in the K-Road Tournament. If the player loses, the game will only allow the player to continue fighting through it with the character he used, and will not allow the player to choose another character. The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters.
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(It's not that bad the ai just makes me want to kill myself.)
Might revisit this one
Thus Battle K-Road was developed, a 2D fighting game that takes a more realistic approach to fighting styles, much like the 1993 Sega hit, Virtua Fighter. You pick a character and they represent a certain fighting style, like Boxing, Karate, Muay Thai, Ju Jitsu, mixed Martial Arts and so forth. It's not like in Street Fighter where they crib elements from those styles and make them outlandish, the game makes a valiant effort to represent each fighting style with great detail.
Matches are quite fast, you'll be taking shots at one another as you find the optimal way to hit your opponents, and knockdowns reset your character's positions to the default, so it's all about trying to get your opponent down if you're in a tight spot, and hitting your opponent hard before they can fight back.
As such, it isn't as simple as Street Fighter, as each fighting style comes with its own quirks and tricks to work effectively, it is somewhat streamlined for ease of use, but it may take time to adjust, it isn't an easy to learn game.
Graphics are pretty sharp, characters look good and the backgrounds, while simple, don't distract from the action. Sound is fine, none of the songs are particularly memorable, except for the rather great main theme. The realism angle might be a turn off for some, and would've earned Psikyo more points if it held it for the whole game, but much like Virtua Fighter, it all kinda falls apart at the final boss. I won't spoil it for those that haven't seen it, but just know that Tekken might have pinched him for their own game.
If you're looking for something a bit different with your fighting games, I would recommend it, but it's not the easiest fighting game to understand. A good game, held back by some hampering thanks to its realistic approach. Also that final boss. What the fuck where these guys thinking?