Bayonetta 

released on Oct 29, 2009
Bayonetta

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Bayonetta 

released on Oct 29, 2009

A member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions, in a game of 100% pure, unadulterated all-out action. Outlandish finishing moves are performed with balletic grace as Bayonetta flows from one fight to another. With magnificent over-the-top action taking place in stages that are a veritable theme park of exciting attractions, Bayonetta pushes the limits of the action genre, bringing to life its fast-paced, dynamic climax combat.


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Fun hack-and-slash with great characters that can be quite frustrating with its difficulty in how it expects you to play.


There are alot of aspects I like about this game and it's 100% a favorite of mine but it's clear it's merely a foundation for the series as the sequel does improve on this game's short comings

Bayonetta suffers from very fickle QTEs with almost no room for error, Chapter XV is honestly one of the worst designed levels I've played in a game, and I feel like certain button mapping choices aren't great.

Having said this, I still love this game even if I think Bayonetta 2 would later go on to fix this game's short comings as a good sequel should.


Unbelievably hard and nonsensical rating system


The game that made Platinum have the reputation it did for making cool action games. Kamiya wanted to build on the groundwork set by DMC1 and takes it to a different direction from what Itsuno did with DMC3. Here the game builds heavily on the aspect of finishing combos for a more powerful hit property with the wicked weave system and builds even more on the already solid DMC1 enemy roster with enemies capable of dynamically fighting the player at many ranges at high speeds. The genius way that this was made to work without fighting the game to get to the properties you want is thanks to offsets letting you continue strings while dodging, in panther mode, crow mode, umbran spear teleporting, and even taunting. The core aspect of fighting this exceptionally varied and mostly well crafted enemy roster is taken to the next level by Infinite Climax removing the crutch of witch time from dodges and Angel Slayer having the best encounters in the game. The things that hold this game back from being the best for myself is the weak boss roster outside Jeanne fights being solid and the gimmicky levels that deviate from the core, but still have you graded on how you do in them. Fantastic game that I would recommend to anyone interested in the genre.


Los juegos de estos genero no le logro entender, no digo que esta malo el juego pero me pasa que lo dejo abandonado y no me da ganas de seguir jugando.


It is a very unique and interesting game. It kinda just flows through you with it´s personality. The game does a very good job on making everything into a performance. you get to discover interesting mentalities in the game through its exaggerated performances. Played it several times as it is a lot too take in.