Beast Breaker

Beast Breaker

released on Sep 22, 2021

Beast Breaker

released on Sep 22, 2021

Beast Breaker is a turn-based, mouse-bouncing adventure. You play as a tiny warrior named Skipper, tasked with defending innocents from giant mosaic beasts that threaten to destroy everything. The game combines pinball physics with tactical decision making. Pick a style of attack, line up the best angle, and launch! Watch Skip careen around the screen and break the giant beasts to pieces. Along the way, you will meet a vibrant collection of characters who will help you craft new equipment, teach you completely unique fighting styles, and maybe even help you figure out where these Beasts came from...


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A really really really cool core concept which had me hooked for a while. It desperately needed some more enemy types though. I kept playing expecting a big new boss fight or something but it never happened and then the story ended with a wet thud.

I REALLY think this game is worth playing but I just wish it had stuck the landing better

This peggle-like game is a pretty wonderful hidden gem.

You have a choice of 4 different weapons to use, and 3 of them were extremely satisfying. The bow types never fully clicked for me so I ended up not using them at all, but the sword hammer and knives were all very intriguing. I’d say the only downside to the game is how some of the levels don’t really work with certain builds but the game lets you down easy when a plan you’ve made doesn’t come together, and there are plenty of fun and viable strategies to the hundreds of weapon piece combos.

It radiates cuteness, and has some great art and character design. Even the reduced sprites used during the “board game” segments have a lot of personality to them.

A round is played this way: you pick your weapon and armor and unlockable companions, the amount of all grow as you progress that give bonuses during the 2 phases. The setup where you play a board game to collect resources and learn about the fight ahead, then build your extra powerups which range from health potions to status effect side arms. This also doesn’t fully work but largely is forgiving and can be satisfying. You also must collect items in this phase occasionally to progress. Again, can make it feel a little bit like wasting turns, but it mostly does not hinder the experience. Then, on to the peggle battles.

The dialogue can also be a little uneven and forced to further the story’s thesis but largely drips personality in the same way as the art. All of the characters are memorable if not wholly natural and realized.

Altogether It is a very satisfying package and can range from super casual to needing a lot of focus. Great stuff

15 hours played, "finished" to the best of my ability. I believe there is an additional story area, but nothing further will unlock. I could spend some more time trying to "unglitch" the progression, but I've had my fill after a fairly good chunk of time with it and feel satisfied. Oh well!

A gorgeously cozy game with some real meat on its bones. "Battle Peggle" doesn't appropriately convey just how much nuance there is to tackling each Mosaic Beast, but that's the best descriptor I have. The options you have available are shocking, with each of the weapon types playing completely unique from each other; mix-n'-match parts only further the variety!

There are a lot of fun ideas here, and most of them work. I grew tired of the tracking aspect of the game despite finding it initially very interesting, I also enjoyed the charming characters but found myself skimming over their dialogue to get to the gameplay. Gameplay itself was immensely satisfying, but I eventually settled on a consistent (and perhaps too powerful) hammer setup that led to me engaging very little with the various beast types. Finally, I should mention that the framerate started to drop in the later portions of the game.

Overall I think this is a massively underappreciated game that is more than the sum of its parts. The Peggle/Pinball style of bouncing your character around the screen just feels SO good, but layering some crunchy RPG mechanics over the top kept me coming back for more. I appreciate the storytelling, but it wasn't why I was playing the game.

So despite a game-breaking bug, I still got 15 hours of joy out of Beast Breaker and would heartily recommend it.

I love weird little games....this one combines visual novel elements with a billards puzzle. It's so pretty and the characters are all really cute, and theres enough customizable weapons and abilities to keep the gameplay fresh and interesting for the whole run time.

I had a fantastic time with this one!

Richocheting between two scales back and forth is pretty fun, it doesn't feel super punishing, but also i got like half way through and was pleasantly full and put it down.

A really neat core concept with a lot of variability in the different weapons. The beast designs were great and the levels very satisfying, but I'd have preferred the game to focus on that and be a bit more arcade-y. I didn't love the characters, and every time I had to talk to someone or search the map it felt like a chore. I just wanted to smash some blocks.