Beatmania IIDX 11 IIDX Red

Beatmania IIDX 11 IIDX Red

released on Oct 28, 2004

Beatmania IIDX 11 IIDX Red

released on Oct 28, 2004

IIDX Red is one of the many titles in Konami's IIDX rhythm game series, featuring more than 80 tracks, primarily from the arcade version of the same title. As usual for the beatmania series, the player is given seven piano keys and a turntable, and must play along with the notes that scroll down the screen to play the music. All of the game modes from the previous title have returned: Arcade, Expert, Class, Beginner's, Free, Training, and Gallery. The game also includes support for Internet score ranking (now discontinued) and custom-made Arcade courses.


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蠍火は歴史に残る曲となりました。

Revolutionary Energetic Diversification

unrelenting streams of notes punctuated by turntable scratches set against pulsing polygonal meshes in all shades of RED. this is IIDX's turning point where it codified its eclectic blend of hard dance, soulful piano, and surreal and jarring videos into cohesive yearly themes.

nowhere is this better presented than in the CORE ARENA tetralogy, coordinating songs from four separate artists under a common cinematic banner helmed by video jockey and bemani mainstay HES. alien structures of rotating cobalt prisms shimmer under the twitching camera lens, intercut with rapidly fluctuating floating point numbers and reams of C script. suddenly from above: a perfect polyhedron descends and overtakes the core, drowning everything in RED. the video savors the collision, obsessing over it from multiple viewpoints, until hurriedly escaping the fray as destruction is imminent. an infinite loop of symmetric discs overlayed with hexagons swirls and overtakes the viewer. thus begins the whoosh of current in the interconnecting circuitry of a security system, and as a timer eventually is snuffed out a freefall through pipes ratcheting in lockstep with the gated snare occurs. as this security check completes, the opposing RED figure looms large, its own core exposed. the music becomes orchestral and grand, revealing our erstwhile cuboid protagonist making its way towards the aggressor against the trappings of the infinite grid of space. accented by overflowing hexadecimal figures, the lone ship and the RED menace exchange shots of iridescent plasma as each vies for victory. as the blue gunman seems to be torn asunder by power beyond its comprehension, it harnesses its destruction into a beam of light that paints the world in stark greyscale. the blue sky of earth returns, bathing the dying ship in its glow as it slowly disintegrates from its final volley. four amazing songs all enhanced by a gorgeous video series.

on the mechanical side, IIDX 11 introduces series mainstay QoL features that make this the perfect entry point for players like me fascinated by the original japanese rhythm series's punishing but rewarding gameplay. the sudden+ and hidden+ features (affectionately referred to as the "towel") help adjust the play area to prevent sensory overload at high speeds, and configurable parameters such as scroll speed can now be adjusted during gameplay unlike its predecessor 10th style CS. for those that can get their hands on a IIDX controller and can run backups on their ps2, the games from here and beyond are one of the best ways you can play IIDX at home.

as a hingepoint, there are still a few sore spots that may turn off new players. for one, the higher difficulty songs are mushed all together into the 7, 8, and 8+ classifications, as the difficulty scale wasn't reoriented to extend up to 12 until IIDX 12. at my level playing 7s on the later discs, I struggle to perform at the same level on IIDX 11 since many of the 7s would later be reclassified as more challenging later on. the charts in general also feature some truly cruel idioms and awkward note placement that the designers backed off from in later iterations.

regardless, this is one of my favorite tracklists from across the franchise. some of the most choice tracks:
Sota Fujimori - ANDROMEDA (PSYCHEDELIC GOA TRANCE)
Akira Yamaoka - awakening (TRANCE)
Ryu☆ - Be quiet (HARD DANCE)
LIA - HORIZON (HAPPY HARDCORE)
KOHTA - RESONATE 1794 (HARD SONATA)
DJ SETUP - spiral galaxy (PSYCHEDELIC TECHNO)
SLAKE - TEXTURE (DEATH DISCO)
Ryu☆ - AGEHA (HAPPY HARDCORE)
Sota Fujimori - The Hope of Tomorrow (CYBORG TRANCE)
L.E.D. - SOLITON BEAM (TECHNO)

It bops, great music selection and difficulty a bit higher than the others.