Beeswing

released on Dec 10, 2014

Beeswing is a game set in a small village in rural Scotland, the village I grew up in. Visit the places and people who shaped a life and discover their stories. Represented in hand painted, water colour graphics with a unique, acoustic soundtrack.


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Even the kids at the park have more insight about life than life itself. Almost every minor encounter left me dumbfounded

An interesting game worth experiencing. Jack's talent as a graphic designer is particularly worthy of praise.

Coming off of something very long and convoluted this was refreshing. So small and simple and true. A raw little window into the mind of the creator illuminated by wonderful flourishes. Just wish it wasn't so buggy. I did need to reset it several times just to get through.

An impressionistic quilt of people and places past and present, remembered and rediscovered. Figments of our childhood plant seeds, emotions, attitudes and ideas, and when revisited in dreams are spoken through by us, projected onto so that we may nurture those seeds. A watercolor smearing of the individual self and the collective, how much of our memories are really us, but how much can they be anything else. When we move away from home, we begin viewing ourselves as distinct from our roots, having grown totally apart. Most people don’t, of course, we just feel like we do. No matter how far we run, we still remain there, both an NPC in someone’s else’s dreams and a wanderer ourselves. We represent something specific to people, we were, and continue to be, formative in some way to someone. Everyone exploring the same spaces alone, everyone simultaneously forming the composition together. When people I’ve met journey in our shared lives, I hope I’m warm. I hope I’m smiling.

“The song of the years, the melody of life. Everything else - is not you, all others are strangers. And you yourself, who are you? You don't know. You'll get to know it later, when you string the beads of memory. You'll be what is most endearing, most cruel and most eternal.”

- Sasha Sokolov, School for Fools

Um museu construído através de fragmentos de uma vida. Cada caixinha de texto, uma pedrada. Díficil encontrar mais emoção por metro quadrado do que aqui.

Ainda que extremamente pessoal, seus personagens e galerias representam uma universalidade presente no bizarro gerado a partir do real, quando vistos por imaginativos olhos infantis, criando pontes da Escócia até Minas Gerais, me fazendo sentir que também vivi, em partes, a vida que ele viveu. Sem falar uma palavra, apenas através da forma como se apresenta, também conecta a relação que um tem entre a nebulosa memória da infância e a sobriedade da realidade adulta.


Possui certo atrito um pouco desagradável devido aos bugs/crashes e controles um pouco frustrantes. Só tome o cuidado de salvar constantemente.

It has many moments of profundity and is held back by being far too roughly cut to have things like goals and stories to follow. The game has a habit of crashing, a poor differentiation between what you can interact with and can't, bad collision with interactable objects. Overall it's too frustrating to try and get through a lot of the meat of the game or even to just kind of relax and see where it takes you. Because you're always fighting with the controls. It's nostalgic, thoughtful, morbid, and has a lot of really interesting things to say, but my tolerance for going back to it after it crashes is low.