Behind the Frame: The Finest Scenery

Behind the Frame: The Finest Scenery

released on Aug 25, 2021

Behind the Frame: The Finest Scenery

released on Aug 25, 2021

A narrative-driven puzzle game about collecting, fixing and painting. Enjoy the scenery en route in the world of Behind the Frame, and search for the secrets within. Recollect memories in the time corridor, and savor some beautiful little moments. Combining escape rooms and narrative games, Behind the Frame: The Finest Scenery presents a profoundly interactive storytelling of characters' emotions and plot development. With 360° panorama techniques and an exquisite hand-painted art style, the game takes you into the world of Behind the Frame.


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Sunny-side-up eggs and toast. A warm cup of coffee. Relaxing piano music. An easel and a canvas. What better way to enjoy a morning?

Behind the Frame invites its player to revel in that tranquil scenery. It tells the story of a young painter who's trying her best to enter an art exhibition in New York and, on an afternoon that would have been spent with the easel, ends up learning more about an old neighbor who doesn't interact with other people much. As a short narrative-focused game, it's better not to go any deeper into the story in a review: suffice to say, it's a touching and easy to relate to story about being true to oneself and one's feelings.

Much like Tangle Tower, another 2D hand-animated point-n-click on Steam, Behind the Frame immediately distinguishes itself through its immaculate vibes: the Ghibli-inspired characters and animation, gorgeous environments and emotional tunes are highly effective in setting the mood to our lovable artist's surreal adventure. The similarities end there, however, as Behind the Frame is much more focused on its narrative than anything else.

The game is strictly linear, with six chapters composed of events that unfold in sequence -- not unexpected from a narrative game, but the particular choice of mechanics here does end up giving off this distinct feeling of being constrained. It's also far lighter on puzzles, which, bar the ones at the tail end of the game, are solvable within seconds. This makes the package less attractive for its brainteasers, and more of a game to unwind to on a lazy evening. On that front, it makes a very compelling case for itself.

This is the first original IP from Akatsuki Taiwan, and it does leave a good impression along with the lingering question on whether they'll make more original games like this.

J'ai pas été touché par l'histoire et le gameplay, mais l'ambiance était cool.

Well, this was...weird.

Thought I was in for a cozy painting game (my own fault for judging it by the cover), in reality it's more of a escape the room puzzle game like Rusty Lakes games, but with uninteresting (though mingboggling weird, in the vein of those games) puzzles, and a boring story that tries to pull at your heartstrings but gives us no reason at all to care for what's happening.

Short but visually stunning. Relaxed atmosphere. The story told here is nice and the free DLC tied it up in a neat little bow. Puzzles are nice but ultimately are separate from the storytelling and from the mid point on only serve to break immersion a little bit.

Absolutely beautiful and precious story. Bittersweet... I had to check the forums to understand the whole story and it touched me.

Very beautiful aesthetically, charming story and ambiance, and very artsy!