BioShock: Challenge Rooms

released on Nov 20, 2008

DLC for BioShock

This exclusive Playstation 3 add-on for BioShock includes three different challenge rooms in different locations from the main storyline, which are introduced with a comic book cover done by Sander Cohen in the style of 1950s EC Comics. A new Game+ mode also lets you replay the main game with any abilities, inventory, and weapons that you collected previously. There are 12 new trophies to acquire.


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Great DLC for an already epic game.

I really liked the Challenge Rooms in Bioshock. They were originally exclusive for the PlayStation 3 but were included later in the Remaster for the PC/Steam version.

You can play three different challenge rooms, each with their own puzzles, mechanics and limitations. The puzzles themselves are really well thought out and are very challenging. Each room is a unique experience, and it was here, in these challenge rooms, that my aiming skill and reflexes were trained to perfection. I played the game and challenges so much, that I could headshot splicers with a crossbow while jumping and running. A feat I am most proud of.

The action is intense, and to make it even more challenging, there is a timer on each level. In theory, this is no problem because the maps themselves have no time limit, however, there are some achievements to be earned if you complete them under a certain time.

This makes for an intense experience in which you try to stay alive, solve the puzzles as fast as possible, while keeping an eye on the time.

The challenge rooms were a perfect combination of challenge, puzzle solving and skill, and from all the DLC in the Bioshock series, I still think this is the best one yet. This is just a great example of how to make interesting DLC, which extends your fun and playtime with the game.

Definitely worth it in the end.

Your standard 2000s console add-on: chintzy asset flip presentation, stupidly cryptic puzzles that essentially force you to look up a walkthrough, only 2-3 days' worth of content at best, clearly shoehorned in pretty lazily/cheaply in every regard, but somehow in the face of all that it still has some sort of lasting charm to call its own. Kind of comfortably reminiscent of a simpler era in gaming; these aren't much but it really can't hurt to give them a spin imo.

All 3 challenges were pretty fun, though the third one takes forever. The last one was probably my favorite just because it was quite challenging.

6.5/10

DLC cortito que te cepillas en un par de horas si quieres el 100%, menos si te dan igual los logros.
Este tipo de añadidos a mi no me llaman tanto porque me parece que rompen con la atmosfera, pero no esta nada mal si te apetece mas Bioshock.

The Challenge Rooms are a surprisingly fun time and allow the game mechanics and art direction to work a little outside the limits of the original story.

Not much incentive to gather the roses or beat the challenge times, but it's still overall a fun diversion.