Bit.Trip Void

Bit.Trip Void

released on Oct 27, 2009

Bit.Trip Void

released on Oct 27, 2009

Bit.Trip Void is the third installment in the retro-arcade BIT.TRIP saga. Bit.Trip Void is a synesthetic exploration of rhythm and music as they pertain to our everyday lives and moods. In a control scheme brand new to the series, yet wholly familiar to gamers, the player is given complete freedom to move about the screen wherever they desire, interacting with the music in brand new ways. The classic gameplay aesthetic remains, as color—and the absence of color—are explored to the fullest.


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Never quite understood why this game existed.
Grow big! Then die. Then grow big! Then die. Then...

Funny little agar.io spiritual predecessor.

This one is more abstract than the rest of the Bit.Trip with its void mechanic and mostly black palette. It takes a bit to get what the game is trying to convey both in its story and gameplay. Nonetheless, it's on the easier side and in terms of achievements the most accessible one.
The music isn't as strong this time around though.

Decidedly less intuitive than the previous two bit.trips. It never feels like you can move as precisely as you need to either. Obstacle placement feels "mean" rather than "tricky" or "challenging", like several instances late in the third level where it seems to expect you to have memorized where you need to be to avoid taking a ton of damage.
Not a fan.

this game is pretty nice and fairly challenging, it always keeps you on your toes since you'll constantly be dodging white dots while also being careful not to grow too big... i also like the simple yet symbolic story of commandervideo learning to properly socialize with others and how he eventually takes this knowledge with him in the sequel bit.trip runner. thanks, choice provisions