Black & White 2

released on Oct 07, 2005

In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.


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No jugue el dlc, no creo que lo jugaria, el sistema de compra de milagros es una mierda, lo unico bueno el es sistema de rts que se inventaron con los ejercitos.

Definitely less of an experiment than the original game, the systems are not as deep, but of course a lot more stable of an experience.
The new elements, like the military and the deeper city building, help bridge this gap. Recommended, i played it more than the first one!

Loved this game when I was younger, I hope it gets a GOG or Steam release one day!

Not as fun as the original, but still fun to play God!

Look, I am above all a pacifist, who's to say that my wolfboy's tendencies to throw boulders at your living quarters aren't altruistic in nature? Perhaps it's his way of artistic expression? Besides, can a lowly peasant comprehend the will of a god? Didn't think so.