Blaster Master Zero

released on Mar 03, 2017

A loose reboot of the original Blaster Master by Inti Creates, utilizing elements from the original game, the "Worlds of Power" novelization, and the original Japanese version.


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Really nice remake of Blaster Master!
The gameplay reminds me of a metroidvania with some top-down sections.

The movement is good with nice abilities but goddamn, the backtracking is not fun since there's no fast travel.

The game is very very easy but a blast to play, nonetheless.

This was the first indie I played on the Switch and playing the demo bought a smile on my face I could not wipe off so I had to have this game. In saying that, I have played though the game twice, the second time was not as great as I recall. The levels were abit long and kind of all over the place in the end. I did not enjoy back tracking for like 5/6 minutes to previous stages just to progress to the next level.
Don't let that scare you. I had a great time playing this game The secret caves with the top down view invented variety I enjoyed. The pixel art was bang on looking like a SNES title. The music and story both very very good. I enjoyed the upgrades given and a trial on how to use them. Also to mention the boss battles had variety and fun as heck, especially with the build up cut scene. This is a retro game remake done right.

This is a gold standard remake. I played the original Sunsoft game a LOT as a kid, and never made too far during my rentals. It had no save feature, no passwords, so you got as far as you could in the two or three hours you could play before you had to turn the NES off.

All this entry really does is add polish. Graphics are better, you have more weapons options and flexibility, but the core game feels the same. The car jumps and lands with weight, Jason moves like a turd, but the outside threats are programmed around those things, which is important (something 2 fails at).

So when you go into a battle or are traversing the world, nothing feels unfair. Creature movements almost always fit around how your character moves. Nothing is faster than Jason without also telegraphing where it's going, nothing is impossible to dodge in the car if you know what you're doing. This does make the game not feel too challenging, but it also never feels unfair.

The story is, well the original was about a guy looking for his frog, so it's a lot better, but it's still nothing to write home about.

Still, I've played this three times in the seven years since its release, so that's something.

Me lembra muito o metroid de 85, gostei

Fairly good remake/reimagining with some questionable design decisions here and there. I've never really liked when games do the whole multiple endings thing unless it's like a visual novel or something, and here it's especially annoying since you have to get all the items to unlock it. The sequels definitely do a better job at this.

I'll say this though, no other game has used the HD rumble of the Switch better than this game. It genuinely adds a lot to it.