BlazBlue: Chrono Phantasma

released on Nov 21, 2012

BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma, is a 2D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. Besides normal rebalancing from Continuum Shift Extend, Chrono Phantasma features several revamped gameplay mechanics and introduces seven new characters to the roster. The character sprites have also been redrawn and several new songs were composed for the game. All previous musical themes were re-arranged. The storyline continues after events of Continuum Shift. A new mechanic called "Overdrive" has been added to the game, replacing the Gold Bursts from Continuum Shift.


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The one I put the most time into, was the only one I went online with to learn seriously. Played mostly Terumi and sometimes Noel and loved it. One of my favourite fighting games ever.

God i miss the english dub so much. Also Blue Desire is the best op visually and musically. No es tho...

I fought against release Koko so I'm a bit salty

Zero charm.
Generic characters.
Gaudy overuse of particle effects.
Makoto still not fixed.
Jin severely nerfed. (why?? Is it so wrong that playing as him was fun??) (Also, if he's not with the Librarium anymore then why is he still wearing his uniform? Show me him in tattered Jedi robes or something.)

Ragna is great, though, isn't he? Be all like "Tch!" and "Whatever!" and "You bitch!". What a deep, original, and likeable protagonist! (And I know he's the protagonist, because the game says so.)

EDIT: Added a star bc Makoto is great. Such a unique and fun mechanic. It's a wonder why there aren't more characters like this in fighting games that come with their own UI elements. As for why I was hung up on the size and location of her meter before, I was playing the PSP version, so maybe that's why. On the Vita's bigger screen/resolution it's not so bad. (And in general the timing comes more naturally to me the more I play. Well, aside from her supers- Those definitely still require looking down.) I just wish the game offered more to do. There's arcade mode, and everything else is more of the same, only harder. (and if arcade mode lets me increase the difficulty then why even bother with the other modes..) Abyss mode still does this annoying thing where it interrupts the fight with "here comes a new challenger" every so often. It seems to only happen after I deal a certain amount of damage, so there IS some point to playing out that fight (as opposed to it being a meaningless fight that's going to get inerrupted anyway, as was the case in a previous installment), but it's still kind of off putting.

It's more fun Blazblue to play and like damn for how long the story is a whole lotta nothing happens until the last like 20 minutes.

Also remember Brokonoe? Good times, Gooood times.

The BlazBlue game I sunk the most time into, I even have the physical import copy to play it earlier. A lot of cool new characters like Azrael were introduced in this one.