"THE COLLISION IS INEVITABLE! THE IMPACT WILL BE UNAVOIDABLE! An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you’ve come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works."
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I love when really promising concepts gets butchered by the greediness of their "parent companies".
Imagine creating one of the most promising crossovers for a fighting game by taking the deep and great character from some amazing series of the Arcsys catalogue, and combine them in a balanced MUGEN like experience appealing for both veterans of the respective series, and more casual players....
Seems like a clear slam dunk. What could possibly go wrong-OH? What do you mean over half ot the cast is locked behind DLC for no reason? And not only that, but most of the "free" characters mostly uses quick reused assets from other Arksys titles and don't blend well together?
In my opinion, these factors alone drop the quality of the title immensely, from both veterans and casuals alike: casuals that will buy it because they are RWBY or Persona fans will immediately find out that literally half of the main cast for the respective series is locked behind a second paywall... while competitive players coming from Blazblue or Undernight will find their mains "desaturated" and with a big loss of moves and gameplay options in order to appeal to a more casual audience.
This could have been one of the best Arksys works, but the decisions surrounding its launch and the unbalanced amount of content available drags it down a lot.
Like, I am not even the biggest RWBY fan (I thought the show is kinda just okay at best), but how the heck you put those characters as one of the main selling point, only to not add the "Y" and the "B" or "RWBY" at launch?
Still an enjoyable fighting game with a decently fine combat system and presentation, but I am sorry to say that there are better crossover fighting games on the market.
Imagine creating one of the most promising crossovers for a fighting game by taking the deep and great character from some amazing series of the Arcsys catalogue, and combine them in a balanced MUGEN like experience appealing for both veterans of the respective series, and more casual players....
Seems like a clear slam dunk. What could possibly go wrong-OH? What do you mean over half ot the cast is locked behind DLC for no reason? And not only that, but most of the "free" characters mostly uses quick reused assets from other Arksys titles and don't blend well together?
In my opinion, these factors alone drop the quality of the title immensely, from both veterans and casuals alike: casuals that will buy it because they are RWBY or Persona fans will immediately find out that literally half of the main cast for the respective series is locked behind a second paywall... while competitive players coming from Blazblue or Undernight will find their mains "desaturated" and with a big loss of moves and gameplay options in order to appeal to a more casual audience.
This could have been one of the best Arksys works, but the decisions surrounding its launch and the unbalanced amount of content available drags it down a lot.
Like, I am not even the biggest RWBY fan (I thought the show is kinda just okay at best), but how the heck you put those characters as one of the main selling point, only to not add the "Y" and the "B" or "RWBY" at launch?
Still an enjoyable fighting game with a decently fine combat system and presentation, but I am sorry to say that there are better crossover fighting games on the market.