Blood+ One Night Kiss

released on Aug 30, 2006

An action-adventure game following Saya Otonashi as she takes up a katana to rid the world of the vampiric Chiropterans.


Released on

Genres


More Info on IGDB


Reviews View More

Unfortunately I can't read Japanese or else I would have finished this as you progress through the game that becomes the biggest hurdle over anything else. Has the stylish noir flourishes and atmosphere of The Silver Case & Killer7 that I fell in love with Suda51 and Grasshopper Manufactures games and what I'd call an early prototype of the viscerally kinetic No More Heroes hack n slash gameplay albeit not as good but still has its worth. Time is my biggest hurdle these days or else I'd really try and push through it with the language barrier. Maybe I'll come back to this someday if a kind soul makes a fan translation. A tie in licensed IP game that isn't amazing but is better then it has any right being.

I don't give this game 5 stars because it's actually that good. It's hard to put into words how important of a game this one is to me. There's no reason why a dumb tie-in game for an anime I've never seen, from a developer that I'm fairly interested in, in a language I do not speak should affect me as much as it does, and yet it does. There's just something special about it. Almost everything about it, outside of the combat and the insane amount of exact-same-room dungeons you have to go through, is perfect for me. The vibe, the music, the story, the characters (especially Aoyama) - This is my perfect game. The ending and Perfect Night Kiss-only post credits cutscene still get me all emotional and I will never be able to tell you why.

All together not an incredibly good game, but very stylish and can be very fun with its combat. Much more interesting since this is the only other game that uses the Killer7 artstyle

IS INSANE WHAT GRASSHOPER DID WITH SO LITTLE TIME AND THINGS TO WORK WITH

In all Grasshopper anime games so far they had a lot of material to work with and a bit more of time. Evangelion they had a lot of movies, an entire series, a lot of games and all they had to do was find a way to work their unique style with the style of the original work. Samurai Champloo they managed to capture the anime feel, writing style and just played an what if Suda and the boys from 25th Ward worked in some episodes from Samurai Champloo? But Blood +? They only had 7 episodes, and with that 7 the anime only introduced what the sinopse is. How the world works, how Saya fights, what the characters are and who is Saya was not even a thing they started to development in the anime. Is mostly a 100% original game and in only 4 months they did an entire game with it. AND SOMEHOW, IT'S WORKS! The core loop is very simple but fun, is what they are thinking to do with No More Heroes but not polish enough but hey its get the job done. Aoyama is a bit messy to play with but not enough to be a problem. The adventure segments are simple but work, the hub world works, like a genius once said: it's just works. The entire presentation is great, they manage to give a lot of personality to Blood + working with the same art style as Killer7, the story is a cool episode and the writing somehow mix well with anime, is Suda not doing much of his stuff but feeling like his work at the same time. The whole experience of playing this game is crazy

unfortunately not that great, really stylish, looks nice and the music slaps but the gameplay is kinda crap