An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak of abominable beasts that plague the land and, for the more resilient and insightful Hunters, uncover the answers to the Hunt's many mysteries.
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Game I feel very conflicted on. The atmosphere of the game is honestly elite, the setting is fucking awesome and I love how the story was done. It's very immersive and that is a big plus for me always. However that immersion is broken in many frustrating ways. Fast and aggressive bosses were clearly a heavy focus and I'm not sure I agree with it always. Orphan of Kos should have focused way more on making something interesting rather than one of the most brutal bosses in the series. And some bosses, like the beast ones, have fucking awful camera issues that suck the fun out of them. I don't want to shit on the whole gameplay because I think there are a lot of great bosses too, particularly some of the other DLC ones. And there was at least some level of commitment to making some more unique bosses. But Bloodborne could have used that elite atmosphere so much more.