Bloodstained: Ritual of the Night

released on Jun 18, 2019

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!


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Enjoyable metroidvania game.

This game took me A LONG TIME to get into. Having never played a game of this style, the game really didn't have a lot of instruction and most of it I figured out through trial and error (lots of error). I just felt like for a long time that I was just REALLY bad at this game and it was really discouraging to say the least. It felt clunky and I just couldn't get used to the controls for the life of me, but once I got them down and unlocked more useful shards and weapons, the whole game was easier to navigate. This game really isn't forgiving and save rooms are few and far between so when you fuck up, it feels worse than usual. Once I was about 50% done with the game I started to get hooked and had my own shard formula that worked very well for my playstyle. The bosses for the most part were very challenging and I had a lot of fun with them but I must admit, they were glitchy. The two bosses that my game glitched out for were the twin dragons and the doppelganger. For the twin dragons fight, I randomly fell through the walkway and fell 2 levels down and saw the dragons from behind (they don't have full tails by the way; fun fact) and the doppelganger got stuck in the wall at some point and wouldn't come out. It just felt like for the boss fights, there should be little room for glitches to happen and they still do. Overall this game doesn't have a lot of replay value (at least to me) but I do feel like I got a full experience and am able to form a solid opinion on it.

Feels closer to SOTN than some of the DS and GBA Castlevanias. As great as those Castlevanias are, this gives Bloodstained the edge over them in my eyes.

É... a primeira metade do jogo é sensacional, tudo que um bom Castlevania deveria ter. Agora a segunda metade é infestada de áreas chatas pra caralho, tendo uma que considero uma das piores áreas que já vi num Metroidvania.

A trilha sonora é bacana, o gráfico é funcional apesar de ter alguns cenários bem legais de vez em quando, enfim, é um jogo maneiro. Antigamente eu gostava bem mais dele, fico triste que o mesmo sentimento não prevaleceu nesse replay.

The entire experience was made in the image of a god game - Symphony of The Night.
Its strongest virtues and shortcomings are synonymous with those of a good JRPG:
On one hand, you have the creative, yet grotesque designs of the demons, the soundtrack, invoking this incredible feeling of energetic magnificence, and the gigantic map, sprawling with curious locations.
On the other hand though, most quests are of my favourite kind - the fetch kind, with no impact on the story whatsoever. That and the wonky balance / difficulty spikes being "fixed" by grinding for EXP and crafting materials (which is the opposite of fun) sour the taste of the game for me.

I’ve never played a Castlevania title, but from what I hear this is pretty much as close to you can get to one without being a part of the franchise, in which case I should probably give them a shot!

I really enjoyed the gameplay loop of traversing the game’s various areas and amassing a wealth of different weapons, armor, spells, etc. to completely customize my build. There’s a lot of freedom to how you want to tackle combat in the game and it’s just challenging enough to where you’re incentivized to experiment every time you find something new.

It has all the aspects you’d want out of a Metroidvania with areas expanding as you progress and get new abilities allowing you to revisit and explore parts that were previously inaccessible, a sense of power scaling that gives you a sense of gradually getting stronger, and interesting map design that interconnects allowing the player to easily traverse and progress however they see fit until they reach a given objective.

Combat is simple but enjoyable, and allows you to get fairly strong once you find combinations of weapons and spells that suit your play style. Miriam (the protagonist) is given options to alter her appearance at a certain point and also changes based on the gear she has equipped at any given point which makes for an added level of customization as well.

Overall, this isn’t the greatest Metroidvania out there but it’s certainly a solid one and I’d recommend it to anyone into the genre.