Bloody Roar 3 pits 12 outlandish combatants against each other in one of the most ambitious 3D fighting games to grace the PlayStation 2. Returning from Hudson's widely acclaimed PS1 titles are Stun, Long and Jenny, each of who brings a unique fighting skill to the arena. During each bout, players build an energy bar based on the number of successful kicks and punches they land on their opponent. As the bar fills, players can then morph their combatant into terrifying manimals from beasts such as lions and tigers to moles. The morph, in turn, unlocks a secondary control system specifically designed with each creature's combat moves and appearance in mind. In effect, this offers players two distinct combat types within one game.


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Bearing Arcade mode in LV8 diff was sure an experience. 44 minutes later but I did it with Yugo.

Kinda funny how the AI is SOMETIMES easily susceptible to throwing strings that can be evaded and punished with funny PPP string...but gotta admit that I only looked up properly how to Evade when Gado walling the life out of me in Stage 6 due to his attacks blockstun giving me little room for punishing until I started getting the hang of evades.

That aside, Bloody Roar is always pretty cool yah

i love you i love you i lvoe you nobody can make me hate u i still suck but gonna update later when i learn more. fucking music so undeniable fucking rocks

How Bloody Roar Series Shaped the Fighting Genre - Retrospective

https://youtu.be/KQAHWZty13c

I'm pretty sure that this is how furries spawn into the world.