Bob the Builder: Can We Fix It?

Bob the Builder: Can We Fix It?

released on Aug 30, 2001

Bob the Builder: Can We Fix It?

released on Aug 30, 2001

Get ready for fun, excitement and non-stop laughs with Bob the Builder and his Team on the PlayStation game console. Join Bob in 8 Fix it Fun activities that include Bubble Trouble, Where's Prichard, Hedgehog Rescue, and Wendy's Birthday. With varied difficulty levels, Bob the Builder voices, music, and characters from the TV show, kids of all ages will be saying, Can we fix it, yes we can!


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In 1995, the BBC founded a videogame publishing division in "BBC Multimedia", in which they contracted developers to produce games based on their IP (they would later publish PS1 games based on Teletubbies and Tweenies, and would announce videogame adaptations of Spooks and Doctor Who [based on the 9th Doctor] that would go unreleased).
They lasted just under a decade before they decided to start licensing out their IP instead.

One of their first console outings, as far as I'm aware, is this PlayStation port of the Windows title Can We Fix It?, based on the stop motion children's series Bob the Builder.

Now, if you've seen my account, you've probably seen that I've played both versions of the Bear in the Big Blue House videogame, so I know what to expect.

After the videogame opens with probably some of the most terrifying sounds a child could hear (the PlayStation startup noises followed by the BBC Multimedia logo), we're treated to the theme song to the show.

Inside this game are eight minigames, each with a variety of "segments".
"Can we build it?" follows Lofty as you knock down a bridge and build a new one. Knocking it down requires you to hit the X button at the right time, and building it has you matching coloured bridge sections.
"Hedgehog Rescue" (or "Porcupine Rescue") only has one minigame, where you match pipe sections.

"Scary Spud" is the next minigame, which is kinda stressful. In it, you use the D-pad (because the analog sticks don't work) to scare away crows by walking over to them.
It's not that difficult, but the fear of messing up is still there...

"Wendy's Birthday" features two minigames; "Cake-tastic!", where you just decorate a cake, and "Wild west Wendy", where you just push buttons to make them dance.
Kinda boring, honestly.

"Bubble trouble" is next, which is quite like the Spud one, only this time you have to drive over bubbles before time runs out.
It's only after this minigame in the menus where you realise that's where the settings are..

Each level is bookended with some kinda empty, low quality CG FMV cutscenes, and each minigame ends with a game of "Where's Pilchard?", which involves you moving a cat's food bowl around the screen until you hear a noise. It's kinda boring since it's pretty obvious where she is, but sometimes you can only see a few pixels of her.

The only minigames without one of these Pilchard games are "Travis' Race Day", a pretty empty racing minigame which really just involves you avoiding things.
There's also two "Plumbing Puzzles", the first of which requires you to slowly walk through a sideways house and back again while you fit pipes and radiators into different coloured rooms, and then "Fix the leaks" has you slowly walk through that same house again on a time limit as you attempt to fix leaky pipes.

The UI is spookily empty.
Seeing "WELL DONE !" in all caps kinda freaks me out in this game and I don't know why.

And that's basically it.
I can't really talk much about this game since it obviously wasn't made for me.
It's fun.
No replay value, though.

If your game doesn't have two play-doh looking characters standing ready to throw down, staring RIGHT into the camera while they wait for your button input I DON'T WANT YOUR GAME.

This. Is. LEGENDARY.

This game is nothing more than an activity centre.

One of the first games I can remember playing. My toddler ass made some absolute masterpieces out of the cake designer minigame.

No Bob, just sign the divorce papers

i watched jerma speedrun this for like an hour on his stream and i think thats enough for me to deduce this as a masterpiece